PCSX2 SVN r2161 - 模擬器

By Isabella
at 2009-11-08T14:34
at 2009-11-08T14:34
Table of Contents
http://emu.crimsonrain.com/2009/11/pcsx2-svn-r2161.html
PCSX2 SVN r2161 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r2146
Redid the structure packing macros a bit: added __packed, a bunch of
comments, and removed a few ugly #ifdefs.
r2147
Fix a few compiler warnings.
r2148
Emitter code cleanups, and re-added GCC 4.4.x code I accidentally removed in
a prev rev.
r2149
svnrev.h fixes for when TortoiseSVN isn't available (fixes compilation errors
in SPU2-X and cdvdGigaherz).
r2150
GSdx: likely fix for the infamous DX10 memleak and resume/loadstate
instabilities. Likely because I don't have DX10 capabilities, so I'm coding
blindly as usual. ;)
r2151
Seems when I made the internal iso reader I changed some code that shouldn't
have been changed. This should make dual layer stuff work "as well" as in
cdvdiso.
r2152
Replaced the old isofs code with a new simpler and cleaner isofs handler.
r2153
This file wasn't necessary. Forgot to delete before committing.
r2154
Get Linux working again.
r2155
Since pcsx2 itself can now identify the specific disk type based on the base
media type, cdvdGigaherz does not need to replicate the same work
anymore.This means cdvdGigaherz builds will no longer work on older versions
of pcsx2 from before I integrated the detection code into the emu.
r2156
* Added word wrapping to tooltips! (Windows only)
* Minor cleanups to iFPU roundmode recompilation.
* Changed AsciiFile from wxFile (slow!) to wxFFile (fast!)
r2157
WIP work towards adding support for non-trivial image files (multitrack
cue+bin, ccd, nrg, ...).
This is only refactoring, there shouldn't be any behavior change.
r2158
- Added microVU_Flags.inl to the project file (somewhere along the lines it
went missing)
- Fixed sVU COP2 to compile correctly (when disabling mVU Macro)
- Fixed minor mVU debug/logging bugs
- Made mVU0 exit execution every ~768 cycles which fixes Rachet and Clank
hanging (mVU0 already did this before when the m-bit was set, but now it does
it all the time even when the m-bit isn't set; other games might be effected
by this change...)
r2159
Change the console functions so that the terminal actually has colored text
in Linux. (And doesn't have blue underlined text for most of FFX...)
r2160
Minor fix for my last commit.
r2161
Avoid use of wxString in globals, unless really necessary (C++ global/static
object initializers on "complex" objects that do resource management can lead
to wonky inter-dependency nightmares, plus this more efficient anyways ;)
--
PCSX2 SVN r2161 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r2146
Redid the structure packing macros a bit: added __packed, a bunch of
comments, and removed a few ugly #ifdefs.
r2147
Fix a few compiler warnings.
r2148
Emitter code cleanups, and re-added GCC 4.4.x code I accidentally removed in
a prev rev.
r2149
svnrev.h fixes for when TortoiseSVN isn't available (fixes compilation errors
in SPU2-X and cdvdGigaherz).
r2150
GSdx: likely fix for the infamous DX10 memleak and resume/loadstate
instabilities. Likely because I don't have DX10 capabilities, so I'm coding
blindly as usual. ;)
r2151
Seems when I made the internal iso reader I changed some code that shouldn't
have been changed. This should make dual layer stuff work "as well" as in
cdvdiso.
r2152
Replaced the old isofs code with a new simpler and cleaner isofs handler.
r2153
This file wasn't necessary. Forgot to delete before committing.
r2154
Get Linux working again.
r2155
Since pcsx2 itself can now identify the specific disk type based on the base
media type, cdvdGigaherz does not need to replicate the same work
anymore.This means cdvdGigaherz builds will no longer work on older versions
of pcsx2 from before I integrated the detection code into the emu.
r2156
* Added word wrapping to tooltips! (Windows only)
* Minor cleanups to iFPU roundmode recompilation.
* Changed AsciiFile from wxFile (slow!) to wxFFile (fast!)
r2157
WIP work towards adding support for non-trivial image files (multitrack
cue+bin, ccd, nrg, ...).
This is only refactoring, there shouldn't be any behavior change.
r2158
- Added microVU_Flags.inl to the project file (somewhere along the lines it
went missing)
- Fixed sVU COP2 to compile correctly (when disabling mVU Macro)
- Fixed minor mVU debug/logging bugs
- Made mVU0 exit execution every ~768 cycles which fixes Rachet and Clank
hanging (mVU0 already did this before when the m-bit was set, but now it does
it all the time even when the m-bit isn't set; other games might be effected
by this change...)
r2159
Change the console functions so that the terminal actually has colored text
in Linux. (And doesn't have blue underlined text for most of FFX...)
r2160
Minor fix for my last commit.
r2161
Avoid use of wxString in globals, unless really necessary (C++ global/static
object initializers on "complex" objects that do resource management can lead
to wonky inter-dependency nightmares, plus this more efficient anyways ;)
--
Tags:
模擬器
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