PCSX2 SVN r1949 - 模擬器

Steve avatar
By Steve
at 2009-10-04T15:25

Table of Contents

http://emu.crimsonrain.com/2009/10/pcsx2-svn-r1949.html

PCSX2 SVN r1949 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.

PCSX2 SVN Changelog:
r1947
SPU2-X: Fixed some more major bugs and typos; most sound *should* be working
again now. Added a hackfix for a crash in the BIOS cased by what *should* be
correct handling of IRQAs.
r1948
Added some DebugBreak generation (INT3 / 0xcc) to the PsxRec, for catching
nul pxsRegs.pc assignments from the recompiler (enabled in DEBUG builds
only).These are usually more context-useful breakpoints than the assert()
check in psxRecompile.
r1949
Win32 build system:
* Re-enabled function-level linking in the shared properties sheets (applies
to debug and devel builds, and is ignored in release builds). Can't remember
why it got disabled in the first place, but whatever errors it was causing
seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since
we have a new superior implementation of our own.PCSX2 SVN r1949 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.

PCSX2 SVN Changelog:
r1947
SPU2-X: Fixed some more major bugs and typos; most sound *should* be working
again now. Added a hackfix for a crash in the BIOS cased by what *should* be
correct handling of IRQAs.
r1948
Added some DebugBreak generation (INT3 / 0xcc) to the PsxRec, for catching
nul pxsRegs.pc assignments from the recompiler (enabled in DEBUG builds
only).These are usually more context-useful breakpoints than the assert()
check in psxRecompile.
r1949
Win32 build system:
* Re-enabled function-level linking in the shared properties sheets (applies
to debug and devel builds, and is ignored in release builds). Can't remember
why it got disabled in the first place, but whatever errors it was causing
seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since
we have a new superior implementation of our own.

--

All Comments

snes9x 1.51 加速後無法恢復正常速度

Puput avatar
By Puput
at 2009-10-04T10:57
模擬器預設加速鍵為Tab鍵 加速方式有兩種 a.熱鍵Tab壓著加速,放開不加速 b.熱鍵Tab押一下加速,再押一下不加速 以上運作正常,但是當把熱鍵Tab設為(J0)Button7搖桿上面的按鈕時 b加速法運作正常 但是a加速法就不正常了,儘管放開熱鍵 加速依然不會回復 請問這是bug嗎 還是有解決辦法? ...

(MD) HazeMD 0.13a Test

Tom avatar
By Tom
at 2009-10-04T10:09
2009.10.03 this is a dump of the MAME SVN 02/10/09 (0.134u1-ish 0.134u2-ish) modified to compile HazeMD produced at the request of a member of ...

SS模擬器 的音樂問題

David avatar
By David
at 2009-10-04T01:53
各位高手 小弟有個問題 已爬過文了但還是不能玩 我盡力了 別鞭我 (用模擬器 +DAEMON 掛載ISO檔 遊戲能玩 但是 沒有背景音樂 有音效) 問題詳述如下: 我有一款SS的遊戲檔案 Bomberman_Fight_(J)炸彈超人3D版 這個檔案 只有ISO+MP3 沒有 (.cue檔) ...

ps手把轉接器

Hedda avatar
By Hedda
at 2009-10-04T01:42
請問一下 我用usb轉接器接上ps的手把 玩 fc , sfc 設定可以抓到 可是遊戲卻不能執行 怎會這樣 ? - ...

Ootake v2.19

Puput avatar
By Puput
at 2009-10-04T01:13
http://www.ouma.jp/ootake/ Ootake v2.19 is released.Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator a ...