PCSX2 SVN r1949 - 模擬器
By Steve
at 2009-10-04T15:25
at 2009-10-04T15:25
Table of Contents
http://emu.crimsonrain.com/2009/10/pcsx2-svn-r1949.html
PCSX2 SVN r1949 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r1947
SPU2-X: Fixed some more major bugs and typos; most sound *should* be working
again now. Added a hackfix for a crash in the BIOS cased by what *should* be
correct handling of IRQAs.
r1948
Added some DebugBreak generation (INT3 / 0xcc) to the PsxRec, for catching
nul pxsRegs.pc assignments from the recompiler (enabled in DEBUG builds
only).These are usually more context-useful breakpoints than the assert()
check in psxRecompile.
r1949
Win32 build system:
* Re-enabled function-level linking in the shared properties sheets (applies
to debug and devel builds, and is ignored in release builds). Can't remember
why it got disabled in the first place, but whatever errors it was causing
seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since
we have a new superior implementation of our own.PCSX2 SVN r1949 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r1947
SPU2-X: Fixed some more major bugs and typos; most sound *should* be working
again now. Added a hackfix for a crash in the BIOS cased by what *should* be
correct handling of IRQAs.
r1948
Added some DebugBreak generation (INT3 / 0xcc) to the PsxRec, for catching
nul pxsRegs.pc assignments from the recompiler (enabled in DEBUG builds
only).These are usually more context-useful breakpoints than the assert()
check in psxRecompile.
r1949
Win32 build system:
* Re-enabled function-level linking in the shared properties sheets (applies
to debug and devel builds, and is ignored in release builds). Can't remember
why it got disabled in the first place, but whatever errors it was causing
seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since
we have a new superior implementation of our own.
--
PCSX2 SVN r1949 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r1947
SPU2-X: Fixed some more major bugs and typos; most sound *should* be working
again now. Added a hackfix for a crash in the BIOS cased by what *should* be
correct handling of IRQAs.
r1948
Added some DebugBreak generation (INT3 / 0xcc) to the PsxRec, for catching
nul pxsRegs.pc assignments from the recompiler (enabled in DEBUG builds
only).These are usually more context-useful breakpoints than the assert()
check in psxRecompile.
r1949
Win32 build system:
* Re-enabled function-level linking in the shared properties sheets (applies
to debug and devel builds, and is ignored in release builds). Can't remember
why it got disabled in the first place, but whatever errors it was causing
seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since
we have a new superior implementation of our own.PCSX2 SVN r1949 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r1947
SPU2-X: Fixed some more major bugs and typos; most sound *should* be working
again now. Added a hackfix for a crash in the BIOS cased by what *should* be
correct handling of IRQAs.
r1948
Added some DebugBreak generation (INT3 / 0xcc) to the PsxRec, for catching
nul pxsRegs.pc assignments from the recompiler (enabled in DEBUG builds
only).These are usually more context-useful breakpoints than the assert()
check in psxRecompile.
r1949
Win32 build system:
* Re-enabled function-level linking in the shared properties sheets (applies
to debug and devel builds, and is ignored in release builds). Can't remember
why it got disabled in the first place, but whatever errors it was causing
seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since
we have a new superior implementation of our own.
--
Tags:
模擬器
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