PCSX2 rev 555 & Plugins - 模擬器
By George
at 2009-02-21T18:39
at 2009-02-21T18:39
Table of Contents
PCSX2 rev 553
rev 551 GSDX 1.14
rev 555 SPU2-X 1.0
Files from these two sites <http://re4rainbow.4shared.com/ and
http://www.mediafire.com/re4rainbow> are compiled SVN versions of PCSX2 and
its plugins.
r558
Tagged the SPU2-X 1.0 Release.
r557
SPU2-X: Added ConvertUTF.cpp (handy!), Changed instances of _T("") to the
much less ugly L"", and removed references to _wfopen.
r556
SPU2-X: These aren't the buildfiles you're looking for. Move along now.
r555
SPU2-X: Another bug stomped which caused sounds on Voice 15 to be silent
(introduced around r511). Affected synth music in most games that have synth
music (Xenosagas, Final Fantasies, etc).
r554
Rc branch also needed the Tri-Ace gamefix fix :p
r553
Tri-Ace gamefix works again :p
r552
SPU2-X: Squashed a bug that caused lots of crackle-pops on certain audio
tracks (most obvious during the KH2 intro); LoopStartA apparently should
*not* be set to NextA when KeyOn is issued.
r551
GSdx: forgot to disable some console output
r550
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw*
functions should be next.
r549
Merged some stable bugfixes from r543->548 into rc_0.9.6.
r548
minor FMAND VU opcode change thanks to nneeve
r547
tweaked FPU compare opcode clamping. this fixes a bug with Digimon rumble
arena 2. thanks to Nneeve for figuring out the problem.
r546
Fixed two bugs in the savestates. Older savestate versions will work now, as
they should. Added a queued frame counter to the MTGS to help keep keyboard
input in sync with video output, which is needed now thanks to the INTC
speedhack making the menus of some games run really really fast. ;) Spiffed
up the about box a wee bit.
r545
Updated version information displayed in the window title for rc_0.9.6.
r544
Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD
and not RELEASE_TO_PUBLIC in ZeroGS.
r543
minor change
r542
New svn branch: Release Candidate for 0.9.6. (designated for bugfix/stability
patches in preparation of a proper release to supersede the ageless 0.9.4 --
major code renovations will continue to be applied to /trunk)
r541
Added some more relevant persistent state vars from the GIF to the
savestates. There's still a known bug in the IPU's savestate however, so
saving/loading while FMVs are playing could result in bad states (not sure
when the bug started, and it could be very old, only noticed it today)
r540
Linux/ZeroGS: Bring the memcard and gamefix dialogs up to date. Get rid of
some compilation warnings on ZeroGS, and some misspellings that were bugging
me.
r539
Seems my last commit change didnt quite do what i expected and broke FFXII.
Reverted it.
r538
Added several important variables to the VIFdma savestate, relating to it's
SSE
unpacker; which should make the gifdone savestate hack obsolete (it broke
savestates for most FMVs and some games). Seeing how important the unpacker
tables are, it's a miracle VIFdma ever recovered from a savestate without them
;)
Fixed a bug in the memorycard hotswapper. It wasn't reloading the cards
correctly after changes.
Improved the new INTC hack slightly, and changed its description since it's
not
quite as universally awesome as Pseudonym and I had hoped when we worked on it
last night. -_-
Added __fastcall and __forceinline to some of the VIF's unpack functions,
where
appropriate (very small speedup).
Removed some code I added to the MULT/DIV instructions, since it wasn't needed
afterall, and fixed some typos in vtlb's API.
--
rev 551 GSDX 1.14
rev 555 SPU2-X 1.0
Files from these two sites <http://re4rainbow.4shared.com/ and
http://www.mediafire.com/re4rainbow> are compiled SVN versions of PCSX2 and
its plugins.
r558
Tagged the SPU2-X 1.0 Release.
r557
SPU2-X: Added ConvertUTF.cpp (handy!), Changed instances of _T("") to the
much less ugly L"", and removed references to _wfopen.
r556
SPU2-X: These aren't the buildfiles you're looking for. Move along now.
r555
SPU2-X: Another bug stomped which caused sounds on Voice 15 to be silent
(introduced around r511). Affected synth music in most games that have synth
music (Xenosagas, Final Fantasies, etc).
r554
Rc branch also needed the Tri-Ace gamefix fix :p
r553
Tri-Ace gamefix works again :p
r552
SPU2-X: Squashed a bug that caused lots of crackle-pops on certain audio
tracks (most obvious during the KH2 intro); LoopStartA apparently should
*not* be set to NextA when KeyOn is issued.
r551
GSdx: forgot to disable some console output
r550
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw*
functions should be next.
r549
Merged some stable bugfixes from r543->548 into rc_0.9.6.
r548
minor FMAND VU opcode change thanks to nneeve
r547
tweaked FPU compare opcode clamping. this fixes a bug with Digimon rumble
arena 2. thanks to Nneeve for figuring out the problem.
r546
Fixed two bugs in the savestates. Older savestate versions will work now, as
they should. Added a queued frame counter to the MTGS to help keep keyboard
input in sync with video output, which is needed now thanks to the INTC
speedhack making the menus of some games run really really fast. ;) Spiffed
up the about box a wee bit.
r545
Updated version information displayed in the window title for rc_0.9.6.
r544
Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD
and not RELEASE_TO_PUBLIC in ZeroGS.
r543
minor change
r542
New svn branch: Release Candidate for 0.9.6. (designated for bugfix/stability
patches in preparation of a proper release to supersede the ageless 0.9.4 --
major code renovations will continue to be applied to /trunk)
r541
Added some more relevant persistent state vars from the GIF to the
savestates. There's still a known bug in the IPU's savestate however, so
saving/loading while FMVs are playing could result in bad states (not sure
when the bug started, and it could be very old, only noticed it today)
r540
Linux/ZeroGS: Bring the memcard and gamefix dialogs up to date. Get rid of
some compilation warnings on ZeroGS, and some misspellings that were bugging
me.
r539
Seems my last commit change didnt quite do what i expected and broke FFXII.
Reverted it.
r538
Added several important variables to the VIFdma savestate, relating to it's
SSE
unpacker; which should make the gifdone savestate hack obsolete (it broke
savestates for most FMVs and some games). Seeing how important the unpacker
tables are, it's a miracle VIFdma ever recovered from a savestate without them
;)
Fixed a bug in the memorycard hotswapper. It wasn't reloading the cards
correctly after changes.
Improved the new INTC hack slightly, and changed its description since it's
not
quite as universally awesome as Pseudonym and I had hoped when we worked on it
last night. -_-
Added __fastcall and __forceinline to some of the VIF's unpack functions,
where
appropriate (very small speedup).
Removed some code I added to the MULT/DIV instructions, since it wasn't needed
afterall, and fixed some typos in vtlb's API.
--
Tags:
模擬器
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