http://code.google.com/p/snes9x143-rerecording/
r22
More code additions for 32bit graphic buffer (Lua)
r21
Extended Lua graphics from 16bit to 32bit. Now you can assign opacity for
each pixel. Note: still the code needs some updates (ex: text color/alpha
setting, 32bit/32bit alpha-blending support).
--
r22
More code additions for 32bit graphic buffer (Lua)
r21
Extended Lua graphics from 16bit to 32bit. Now you can assign opacity for
each pixel. Note: still the code needs some updates (ex: text color/alpha
setting, 32bit/32bit alpha-blending support).
--
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