snes9x1.43-re-recording r22 - 模擬器

Table of Contents

http://code.google.com/p/snes9x143-rerecording/

r22
More code additions for 32bit graphic buffer (Lua)

r21
Extended Lua graphics from 16bit to 32bit. Now you can assign opacity for
each pixel. Note: still the code needs some updates (ex: text color/alpha
setting, 32bit/32bit alpha-blending support).


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