PCSX2 rev 477 & Plugins - 模擬器

Franklin avatar
By Franklin
at 2009-02-12T22:46

Table of Contents

PCSX2 rev 477
rev 473 SPU2GHz 1.9.0
rev 476 GSDX 1.14

http://re4rainbow.4shared.com/ Mirror: http://www.mediafire.com/re4rainbow

Legend: '//blah-blah-blah//' or '/blah-blah-blah/' is re4rainbow's comment.
Just FYI.


Quoted from: http://code.google.com/p/pcsx2/source/list


rev 477: Fixed Fatal Frame once and for all due to a DMA issue which it
shouldnt have been doing ;p Also fixed the COP0 condition for the Recompiler
and Interpreter, this was stopping Mojib Ribbon and Shadow of Colossus (after
the Fatal Frame
fix) from running. Int some how worked but it was wrong lol :P

Also fixed some Copy n Pasta typos

rev 476: Minor changes to GSdx and fixed the SSE2 compiling error.

rev 475: LilyPad: Hack to put save state number in window title, can set
sensitivity of multiple bindings at once, fixed issues with displaying
disconnected devices, some random code cleanup.

rev 474: Various minor cleanup. Get rid of those annoying extra newlines in
Linux.

rev 473: SPU2ghz: Corrected another ADSR bug that muted audio in Shadow of
the Colossus; implemented some minor speedups.

rev 472: LilyPad 0.9.9, more or less

rev 471: SPU2ghz: Reverted an experimental ASDR slider that broke way more
than sexpected.. >_<

rev 470: SPU2ghz: Significant overhaul of the volume system! Volumes for most
games should be much more accurate now, and distortion greatly reduced. This
is still a work-in-progress, and I intend to follow up with another commit
soon that should improve performance in a few areas, improve overall audio
quality and (hopefully!) fix up the Special Effects system as well.

Pcsx2: This time the Pg icon really has been replaced/reverted to the
original (dunno why my last attempt didn't commit, oh well). Also improved
the syntax of the SourceLogs; fixing if/else statement scoping problems.

rev 469: GSdx software renderer speed-up, using xbyak to JIT compile a few
things, more to follow.

rev 468: Let's see: Fix Linux build so it compiles, both under normal and
devbuilds. Add the ZeroGS patch for SSE2, and preliminary work on the
configuration issue. Get build.sh postix compliant. And let's not feed C++
strings to WriteLn.


--

All Comments

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