PCSX2 1.2.0 released! - 模擬器

Table of Contents

http://pcsx2.net/

It has been a year and a half since our first major release and as promised
we decided PCSX2 has progressed enough for yet another stable release.
Needless to say, we have been continuing our hard work since then to further
improve the emulator, adding new features and fixing more bugs.

As I'm sure many of you have been following the SVN revisions and have
noticed the changes we have made in this time and many of you even assisted
in finding problems for us to fix, so a big thank you to all those who helped
out!

One big change in this release is the integration of the wide screen patches
made by the community for the community numbering nearly 1200 games patched
to support proper 16:9 aspect ratio. A huge thanks to everyone who has
contributed for this and keep up the great job

Here are a rundown of the biggest changes in this release:

Windows

Core:
-microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and
others
-Fixes to New GIF unit to solve regressions
-microVU bugs fixed (affecting Extreme-G Racing and others)
-CDVD fixes (Impossible Mission now boots)
-Path 3 arbitration and timing refinements
-MFIFO fixes for DDR games
-Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2,
Katamari Damacy and more)
-Memory card support improved in many games, now supports PSX memory cards
also Multitap support improved greatly
-Many game fixes for COP2 problems inherent with emulation. (Ace Combat,
Forbidden Siren and others)
-VIF Unpack optimizations
-VU Delays added to fix the graphics of Snowblind engine games (Champions of
Norrath, Baldurs Gate 2)
-Various other game specific fixes in GameDB
-NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of
Empires 2)


SPU2-X:
-Improved DMA system
-Fixes to reverb
-Improved time-stretcher recovery on extreme speed changes.
-Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported
and the default output module. Latencies with this mode are lower than other
modules


GSdx:
-Improved adapter selection for detecting of videocards
-CLUT (Color LookUp Table) fixes for games such as Disney Golf
-Texture Offset options added to help improve upscaling artifacts
-OpenGL mode added (Experimental currently)
-Various CRC hacks
-Hack for NVIDIA cards, solves problems with stretching on drivers above
320.18
-New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been
integrated



DEV9ghzdrk:
-Improved support for online play and make the users MAC address unique.


Linux

Core:
-Support for external patch (pnach) files


OnePad changes:
-Bugfixes for multiple button presses
-Bugfixed memory leaks


ZZogl:
-Added support for MESA drivers
-Bump OpenGL requirement to 3.0 with floating texture
-Various OpenGL fixes


SPU2-X:
- Added SDL Backend

The PCSX2 executable has been built and tested with PGO optimizations enabled
so it will be an extra 10% faster over regular SVN builds.

We hope you enjoy this release and have fun playing your games on it!

Here's to the future of PCSX2!

--

All Comments

Zenobia avatarZenobia2014-02-03
推~1.2.0了
Vanessa avatarVanessa2014-02-05
又是一個里程碑
Madame avatarMadame2014-02-08
剛好搭配 DQ8 作測試呢 XD
Edward Lewis avatarEdward Lewis2014-02-09
我沒辦法使用1.2.0呢 因為卡在microsoft visual c++ 2013
Agatha avatarAgatha2014-02-11
redistributable(x86) 這裡無法成功安裝 上網看了一下教學
Rachel avatarRachel2014-02-12
還是有點難懂 不知道有沒有解決的辦法呢
Poppy avatarPoppy2014-02-15
古墓奇兵美麗逃亡者可以玩了
Rosalind avatarRosalind2014-02-20
剛用鐵拳5燒一下機沒大問題
Robert avatarRobert2014-02-22
也可以拿 VP2 來測試了
Leila avatarLeila2014-02-22
VP2漢化 出現
Carol avatarCarol2014-02-22
本文內的標題要不要同步改一下1.2.1