PCSX2 0.9.5 rev 393 & rev 75 SPU2GHz PP rev 200 - 模擬器

Iris avatar
By Iris
at 2008-10-15T11:22

Table of Contents

PCSX2 0.9.5 rev 393 X3
http://re4rainbow.4shared.com/ mirror site: http://tinyurl.com/42f8gb/

Legend: '//blah-blah-blah//' or '/blah-blah-blah/' is re4rainbow's comment.
Just FYI.

rev 393: changed qword to xmmword to fix gcc errors on newer distros

rev 392: got rid of abs error

rev 391: -


PCSX2 0.9.5 rev 393 PP rev 199
http://re4rainbow.4shared.com/ mirror site:
http://www.mediafire.com/re4rainbow

Legend: '//blah-blah-blah//' or '/blah-blah-blah/' is re4rainbow's comment.
Just FYI.

Quoted from: http://code.google.com/p/pcsx2-playground/source/list

rev 200: Last update for today, timestretch needs one more addition, then its
perfect. The soundbuffer can (rarely) over/underflow (loop) and throw of the
emergency stretch calculations. Will fix that soon :) //SPU2GHz PP update//

rev 199: Turn on lots of compiler warnings, and get rid of some deprecated
conversion from string constant warnings. (I'll probably be doing more
commits based on these warnings in the future...)

rev 198: A bit more work on SPU2Ghz. Removed old code, made timestretch code
a bit more clear, etc.

rev 197: Add zerofrogs changes from the official svn, r393: changed qword to
xmmword to fix gcc errors on newer distros //fixed typo in rev description//

rev 196: SPU2Ghz: Reverted a last-minute tryout in the output buffering, it
broke more than it fixed.

rev 195: commented out some code i'm pretty sure isn't needed. please report
if any games break with this revision. (i don't think any will)

rev 194: fixed some bad VU1 opcodes (some opcodes didn't even return the
correct register, so the correct result would end up in the wrong reg lol)
also cleaned up some DMA code a tiny bit, and added FreezeXMMRegs() where it
was needed.

rev 193: Adjusted spu2ghz project file (vs 2008)

rev 192: Added SPU2Ghz to the repository

rev 191: Fix a few spelling errors, make the Ok and Cancel buttons consistant
in appearance on the gtk port, add some preliminary code for two dialogs, and
get rid of the abomination that is a global variable named 'Window'.

rev 190: changed the functions 64bit was having trouble with, to be the same
for 64bit and 32bit without using the 64hack macro. not sure yet why part of
ADD32ItoM() was breaking 64bit, so i just commented that out.

rev 189: Change a few things in ix86.c to the way they were originally *if*
you are running the 64 bit version. I've marked what each section breaks, if
rama wants to look at it. I also fixed up the indentation in the file...

rev 188: Fix commit r186. Two header files weren't under version control, so
didn't come over. :(

rev 187: Bring the changes made to iR5900-32.c over to iR5900-64.c, as well
as correct an annoying typo. (Note: I suspect some of the non-playground
changes aren't in sync either, but I haven't really had a chance to look at
those).

rev 186: Add the Game Fix, Speed Hack, and Advanced Dialogs to the Linux port.


rev 75 SPU2GHz PP rev 200
http://re4rainbow.4shared.com/ mirror site:
http://www.mediafire.com/re4rainbow

Legend: '//blah-blah-blah//' or '/blah-blah-blah/' is re4rainbow's comment.
Just FYI.

Quoted from: http://code.google.com/p/pcsx2-playground/source/list

rev 200: Last update for today, timestretch needs one more addition, then its
perfect. The soundbuffer can (rarely) over/underflow (loop) and throw of the
emergency stretch calculations. Will fix that soon :) //SPU2GHz PP update//

rev 199: Turn on lots of compiler warnings, and get rid of some deprecated
conversion from string constant warnings. (I'll probably be doing more
commits based on these warnings in the future...)

rev 198: A bit more work on SPU2Ghz. Removed old code, made timestretch code
a bit more clear, etc.

rev 197: Add zerofrogs changes from the official svn, r393: changed qword to
xmmword to fix gcc errors on newer distros //fixed typo in rev description//

rev 196: SPU2Ghz: Reverted a last-minute tryout in the output buffering, it
broke more than it fixed.

rev 195: commented out some code i'm pretty sure isn't needed. please report
if any games break with this revision. (i don't think any will)

rev 194: fixed some bad VU1 opcodes (some opcodes didn't even return the
correct register, so the correct result would end up in the wrong reg lol)
also cleaned up some DMA code a tiny bit, and added FreezeXMMRegs() where it
was needed.

rev 193: Adjusted spu2ghz project file (vs 2008)

rev 192: Added SPU2Ghz to the repository

rev 191: Fix a few spelling errors, make the Ok and Cancel buttons consistant
in appearance on the gtk port, add some preliminary code for two dialogs, and
get rid of the abomination that is a global variable named 'Window'.

rev 190: changed the functions 64bit was having trouble with, to be the same
for 64bit and 32bit without using the 64hack macro. not sure yet why part of
ADD32ItoM() was breaking 64bit, so i just commented that out.

rev 189: Change a few things in ix86.c to the way they were originally *if*
you are running the 64 bit version. I've marked what each section breaks, if
rama wants to look at it. I also fixed up the indentation in the file...

rev 188: Fix commit r186. Two header files weren't under version control, so
didn't come over. :(

rev 187: Bring the changes made to iR5900-32.c over to iR5900-64.c, as well
as correct an annoying typo. (Note: I suspect some of the non-playground
changes aren't in sync either, but I haven't really had a chance to look at
those).

rev 186: Add the Game Fix, Speed Hack, and Advanced Dialogs to the Linux port.

rev 185: this should fix Dark Cloud 2. please comment if it does/doesn't work
:p

rev 184: Magna Carta fix is now a toggable gamefix, since it broke Crash
Bandicoot.

rev 183: fixed some potential EErec problems.

rev 182: formated and cleaned up counters.c a little bit.

rev 181: added some code to make the magna carta fix configurable by the
macro SUPERVU_VIBRANCHDELAY2. when SUPERVU_VIBRANCHDELAY2 is defined, it uses
the old way (the method that breaks Magna Carta) this is just for easier
debugging.

rev 180: small mistake, my bad :p //wiki update//

rev 179: The intro sounded a bit like we rewrote all of the emulator. Until
we actually do, its now a bit more honest :) Also added a 4th FaQ. //wiki
update//

rev 178: Just a reminder that counters don't work 100% yet.

rev 177: Created wiki page through web user interface.

rev 176: Magna Carta now works. Please report if you have any new bugs with
this.

rev 175: the document i was reading had incorrect information for the ORI
opcode (said it should be a sign-extended immediate, but its really supposed
to be zero-extended) took me hours to figure out the problem ><
anyways, I fixed the opcodes correctly...

--

All Comments

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