Mupen64Plus v1.4.1 - 模擬器

Gilbert avatar
By Gilbert
at 2008-10-15T11:12

Table of Contents

http://code.google.com/p/mupen64plus/

Mupen64Plus v1.4.1 - October 13, 2008
-------------------------------------
Bugfixes:
- r587: issue #111: close screenshot file after saving
- r605: fix from Tub for free() bug in main/util.c/list_delete()
- r608: another couple of memory leak fixes from Tub, in main/config.c
- r619: fix LIRC build to integrate w/ new screenshot mechanism
- r622: Fixed segfault in Glide64 as per issue 133
- r628,633: Small patch to get glide64.so to compile with O3 optimizations
- r673: removed inline assembly sections in rdp_loadblock and rdp_loadtile,
including their dependency on functions in Tmem_nasm.asm. Replaced with new C
code. This fixes a segfault on some 64-bit source builds
- r674: Removed glide64/Tmem_nasm.asm source file and the project dependency
on nasm/yasm assemblers
- r676: bugfix in my BYTESWAP macros
- r680: removed many unused classes from OGLFT font library code
- r681: Refactored OGLFT to do color setting outside of glyph compiling, so
the OSD fading doesnt force bitmaps to be continually recreated with calls to
renderGlyph. Seems to have cut the excessive cpu usage of the OSD about by
half
- r684: OGLFT measuring functions were taking a huge chunk of CPU time.
Refactored code to measure only once and store the line size and the message
sizes instead of re-measuring all the time. This eliminated nearly all of the
OSD overhead on my PC
- r686: fixed OSD crash bug after running a game, disabling OSD, then running
another game
- r694: require bash shell scripting for install.sh
- r700: set ScreenUpdateSetting=1 in rice video ini file for Conkers BFD
- r715: Bugfixes thanks to Valgrind. Two using strcpy with source and
destination overlay, i.e. strcpy(p,p+1)
- r748: Fixed 64-bit dynarec crash in genj_idle() and genjal_idle()
- r784: 64-bit problem causing GUI crashes - gotta save/restore all the
callee-saved registers around the dynarec
- r788: rice video: add checks for uint32 height/width parameters which can
be negative, causing segfault on 64-bit systems
- r789: 3 glN64 bugfixes (segfaults on a 64-bit system in Perfect Dark):
prevent clamp values from being negative, handle TMEM wrap-arounds from wacky
height/line values in texture cache load and texture CRC functions
- r798: small bugfixes in blight_input: 1. only save config file after
running config dialog, not every time DLL is closed. 2. If rumble is not
available on a controller, don′t allow user to switch between rumble and
mempack. 3. If rumble is selected in config file but not available on a
controller, select mempack instead.


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Zora avatar
By Zora
at 2008-10-14T22:33
※ 引述《dlevel (new)》之銘言: : 轉錄已得作者、上傳者同意。 : 巴哈站的說明: : http://acg.gamer.com.tw/acgDetail.php?s=1478 : 稍試玩了一下,畫面在今日來說,有點差勁, : http://acg.gamer.com.tw/picShow.ph ...

MAME Plus! 0.127u8

Donna avatar
By Donna
at 2008-10-14T20:38
2008-10-13 - [QtGUI]SDL integration for monitor and resolution selection[Emuman] - [QtGUI]auto check ini access privilege[Emuman] - 更新簡體 ...

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Tracy avatar
By Tracy
at 2008-10-14T18:53
轉錄已得作者、上傳者同意。 巴哈站的說明: http://acg.gamer.com.tw/acgDetail.php?s=1478 稍試玩了一下,畫面在今日來說,有點差勁, http://acg.gamer.com.tw/picShow.php?s=1478andamp;n=102andamp;t= ...

SEGA版的"M.C.Kids"(麥當勞)

Hamiltion avatar
By Hamiltion
at 2008-10-14T18:47
◎.求檔前請先參閱板規,並請依照格式撰寫(本文可用 Ctrl+y 消去) ______________________________________________________________________________ 遊戲平台:SEGA Genesis 內容陳述:主角是個小孩子,拿著槍射殺許 ...

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Franklin avatar
By Franklin
at 2008-10-14T18:32
※ [本文轉錄自 Old-Games 看板] 作者: gary555 (找不到明天) 看板: Old-Games 標題: [供檔] 誅鬼傳承志 時間: Tue Oct 14 00:02:34 2008 幫socialheric大 po文 PS版的唷 請關燈領取 h ttp://www.badong ...