Mupen64Plus v1.4.1 - 模擬器

By Gilbert
at 2008-10-15T11:12
at 2008-10-15T11:12
Table of Contents
http://code.google.com/p/mupen64plus/
Mupen64Plus v1.4.1 - October 13, 2008
-------------------------------------
Bugfixes:
- r587: issue #111: close screenshot file after saving
- r605: fix from Tub for free() bug in main/util.c/list_delete()
- r608: another couple of memory leak fixes from Tub, in main/config.c
- r619: fix LIRC build to integrate w/ new screenshot mechanism
- r622: Fixed segfault in Glide64 as per issue 133
- r628,633: Small patch to get glide64.so to compile with O3 optimizations
- r673: removed inline assembly sections in rdp_loadblock and rdp_loadtile,
including their dependency on functions in Tmem_nasm.asm. Replaced with new C
code. This fixes a segfault on some 64-bit source builds
- r674: Removed glide64/Tmem_nasm.asm source file and the project dependency
on nasm/yasm assemblers
- r676: bugfix in my BYTESWAP macros
- r680: removed many unused classes from OGLFT font library code
- r681: Refactored OGLFT to do color setting outside of glyph compiling, so
the OSD fading doesnt force bitmaps to be continually recreated with calls to
renderGlyph. Seems to have cut the excessive cpu usage of the OSD about by
half
- r684: OGLFT measuring functions were taking a huge chunk of CPU time.
Refactored code to measure only once and store the line size and the message
sizes instead of re-measuring all the time. This eliminated nearly all of the
OSD overhead on my PC
- r686: fixed OSD crash bug after running a game, disabling OSD, then running
another game
- r694: require bash shell scripting for install.sh
- r700: set ScreenUpdateSetting=1 in rice video ini file for Conkers BFD
- r715: Bugfixes thanks to Valgrind. Two using strcpy with source and
destination overlay, i.e. strcpy(p,p+1)
- r748: Fixed 64-bit dynarec crash in genj_idle() and genjal_idle()
- r784: 64-bit problem causing GUI crashes - gotta save/restore all the
callee-saved registers around the dynarec
- r788: rice video: add checks for uint32 height/width parameters which can
be negative, causing segfault on 64-bit systems
- r789: 3 glN64 bugfixes (segfaults on a 64-bit system in Perfect Dark):
prevent clamp values from being negative, handle TMEM wrap-arounds from wacky
height/line values in texture cache load and texture CRC functions
- r798: small bugfixes in blight_input: 1. only save config file after
running config dialog, not every time DLL is closed. 2. If rumble is not
available on a controller, don′t allow user to switch between rumble and
mempack. 3. If rumble is selected in config file but not available on a
controller, select mempack instead.
--
Mupen64Plus v1.4.1 - October 13, 2008
-------------------------------------
Bugfixes:
- r587: issue #111: close screenshot file after saving
- r605: fix from Tub for free() bug in main/util.c/list_delete()
- r608: another couple of memory leak fixes from Tub, in main/config.c
- r619: fix LIRC build to integrate w/ new screenshot mechanism
- r622: Fixed segfault in Glide64 as per issue 133
- r628,633: Small patch to get glide64.so to compile with O3 optimizations
- r673: removed inline assembly sections in rdp_loadblock and rdp_loadtile,
including their dependency on functions in Tmem_nasm.asm. Replaced with new C
code. This fixes a segfault on some 64-bit source builds
- r674: Removed glide64/Tmem_nasm.asm source file and the project dependency
on nasm/yasm assemblers
- r676: bugfix in my BYTESWAP macros
- r680: removed many unused classes from OGLFT font library code
- r681: Refactored OGLFT to do color setting outside of glyph compiling, so
the OSD fading doesnt force bitmaps to be continually recreated with calls to
renderGlyph. Seems to have cut the excessive cpu usage of the OSD about by
half
- r684: OGLFT measuring functions were taking a huge chunk of CPU time.
Refactored code to measure only once and store the line size and the message
sizes instead of re-measuring all the time. This eliminated nearly all of the
OSD overhead on my PC
- r686: fixed OSD crash bug after running a game, disabling OSD, then running
another game
- r694: require bash shell scripting for install.sh
- r700: set ScreenUpdateSetting=1 in rice video ini file for Conkers BFD
- r715: Bugfixes thanks to Valgrind. Two using strcpy with source and
destination overlay, i.e. strcpy(p,p+1)
- r748: Fixed 64-bit dynarec crash in genj_idle() and genjal_idle()
- r784: 64-bit problem causing GUI crashes - gotta save/restore all the
callee-saved registers around the dynarec
- r788: rice video: add checks for uint32 height/width parameters which can
be negative, causing segfault on 64-bit systems
- r789: 3 glN64 bugfixes (segfaults on a 64-bit system in Perfect Dark):
prevent clamp values from being negative, handle TMEM wrap-arounds from wacky
height/line values in texture cache load and texture CRC functions
- r798: small bugfixes in blight_input: 1. only save config file after
running config dialog, not every time DLL is closed. 2. If rumble is not
available on a controller, don′t allow user to switch between rumble and
mempack. 3. If rumble is selected in config file but not available on a
controller, select mempack instead.
--
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模擬器
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