PCSX2 0.9.5 rev 390 pp rev 96 & rev 852 GSDX 1.10 - 模擬器

Ula avatar
By Ula
at 2008-09-06T16:49

Table of Contents

http://re4rainbow.4shared.com/ mirror site: http://tinyurl.com/42f8gb/

rev 96: added a Tekken 5 fix to the gamefixes dialog thanks to rama finding
the problem.
i also tweaked the GT4 gamefix a bit.

note: i haven't tested the Tekken 5 fix. plz comment if it doesn't work.

rev 95: recoded some more FPU opcodes, and added 2 new speedhacks: "disable
extra VU
flags" and "disable extra FPU flags".

in the PS2, certain "flags" are set to indicate different statuses. There are
flags for overflow, underflow, invalid operation, divide by zero, is Zero, is
Negative, etc...
some of these flags are rarely checked by games; so what these speedhacks do
is
not perform the extra code for flags that are rarely used by games.

rev 94: minor change suggested by intellect :p

rev 93: starting to recode the FPU rec opcodes to set correct flags.

rev 92: fixed something from the last revision.

rev 91: some more optimization

rev 90: This is still faster, please do some benches before recklessly
reverting, k? :)

rev 89: minor fix, thanks again to intellq

rev 88: okay this took me a while, but i managed to make stuff a bit more
organized.
-New "Advanced" dialog handles all CPU/VU roundmodes, denormals are zero, and
flush to zero options.
-Moved GT4 and GoW hacks to the "GameFixes" dialog.
-"Disable Underflow Checks" no longer controls DaZ, since the "Advanced"
dialog
handles that.

if you guys don't know what to do in the Advanced dialog, just leave it at the
defaults (its called advanced for a reason :p)
Note: if you use Patches to change the roundmode, it will override the
roundmode
set in the Advanced dialog.

rev 87: i accidentally deleted this line; thanks intellq!

rev 86: some roundmode fixes

rev 85: reverted some stuff for now, this should fix what r79 broke.
plz comment if it doesn't fix the problems.

rev 84: optimized vumicro a bit.

rev 83: minor update to the game fixes dialog

rev 82: New "GameFixes" dialogue. Its intended to remove the need for patches.
This is my first dialogue, so please bear with me, k? :p

rev 81: vufloat2 is slower then vufloat.
Since both do the same this here helps speed ;)

rev 80: A few optimizations to ivumicro stuff

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All Comments

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