VisualBoyAdvance-M [SVN build 698, MFC] - 模擬器

Hazel avatar
By Hazel
at 2008-09-05T23:44

Table of Contents

http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/


[SVN build 698, MFC] Info & Download
General Info:
VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux &
Mac. Here you can get information about the latest development build of the
Windows version and download it while you′re at it.


Notable changes since build 604:
blargg

* Fixed audio state loading
* Sound core cleanup
* Fixed GBA hardware detection in audio core interface
* Added volume control to GB sound core
* Added declicking feature to GB sound core
* Added GB effects


Spacy

* Created Audio Core Settings Dialog and move every sound option into it.
* Added blargg′s new sound effects to the dialog & support saving/loading
to/from ini file.
* Disable stereo to surround upmixing when using stereo or mono setups (or
unsupported speaker setup, like anything above 7.1)


bgK

* Some cleanup of SDL stuff from the MFC build.


Runtimes:
You need the runtimes specified in the readme, so have a short look at it if
VBA-M does not start at first try. zlib 1.2.3 & libpng 1.2.31 are included.

--

All Comments

請問一下snk vs capcom

Michael avatar
By Michael
at 2008-09-05T22:04
最近一直在街機上玩 感覺好好玩唷 我想請問一下 我手上有psp 有辦法把這個遊戲弄到psp上嗎?? - ...

MAME Plus! 0.127u2

Brianna avatar
By Brianna
at 2008-09-05T20:27
2008-09-04 GUI 0.99b5 (mamepguix.exe) The new GUI is a stand alone front-end, with similar functionality and interface as MAMEUI. Detailed ...

Dolphin SVN R421

Enid avatar
By Enid
at 2008-09-05T18:29
※ 引述《OPWaug (哼哼)》之銘言: 421跟VS2008 Rev 265 出來了 遊戲本身雖然沒有很大的進展 但速度與音效都有明顯提升 http://www.nyleveia.com/daco/Dolphin_32bit.zip http://www.nyleveia.com/daco/Dolph ...

問一遊戲名

Kumar avatar
By Kumar
at 2008-09-05T18:29
因為當初接觸這遊戲是台灣{瑪莉歐奇蹟版之第xx代}數字純參考用 此為NES(FC)產物 這遊戲是分小關一關一關打怪 而且該關後面有頭目(有一關是機器人 第4關打鬼樹) 招式有:可以變身成大象或青蛙或飛鳥(好像維持90多秒) 10秒內無敵(好像叫雷神) 或5個大劍氣攻擊 主角僅三格命 很容易死 ...

三種PS模擬器跑SD鋼彈G世代...(小問題봠…

Poppy avatar
By Poppy
at 2008-09-05T18:19
: 怎麼會有這種越更新越倒退的狀況呢? : ※ 編輯: jeanvanjohn 來自: 203.203.28.46 (09/04 18:17) 把無預警發生的bug撇開不談 模擬器作者在開發模擬器的時候可能會碰到and#34;魚與熊掌and#34;的狀況 這時作者會考量何者為重再作取捨 ...