(Odyssey 2 for XBox) OdysseyX - 模擬器

George avatar
By George
at 2010-05-07T13:31

Table of Contents

2010.05.05

Odyssey 2 :
http://en.wikipedia.org/wiki/Odyssey_2

Looks like x-port (or someone) was working on updating Odyssey to the
latest core code (1.18). I’m not sure how “complete” this conversion
was. But this much I do know..

- load and save state work now. They did not in the previous
“official”release.

- Rewind is active as well.

- Record/Playback doesn’t really work. The savestate is not
saving whatever is responsible for generating random numbers.

- The “official” release never did work with .zip files. Now
it does. I don’t think it ever had an “onscreen keyboard”,
now it does.

- Game volume is now saved with each game. That way the user can
better balance the sound in games that use the voice module.

- Given the full “Madmab Edition” treatment.

- New dual-preview skin to support Ressurection Xtra’s. Say thank
you to Gilou9999 for the skin.

-“Auto Game Configurations (aka Configuration defaults)” added
(see below description).

- “Move Selected to the Garbage Folder?” now has a new option..
“Never Move”. So “Yes” will ask before moving the selected
file to the Garbage folder. “No” will just move the file and
“Never Move” won’t move the file at all.

- New feature “Seconds before playing movie” determines how long
the emu will wait before playing a movie. The default is half a
second. This will help speed up rom browsing. Especially useful
for people streaming stuff (like movies) across the network.

- If streaming movies from across the network and the user press on
the dpad or a, b, x or y the emulator will abort the transfer.
This should help speed up rom browsing and allow the user an “out”
especially for the larger movies.

- Pressing the back key while viewing a games synopsis will toggle
between a fixed font and the skins proportional font.

- Fixed an issue with the software filters displaying garbage.

- Activated the “Keep user Within ROM Directory Tree?” which I
somehow missed.

- Fixed up the box/cart art position on a few skins.

- Fixed a problem where setting the box/cart orientation was screwed up.

- Fixed the bug that screwed up Gilou’s skin to begin with (too
weird to explain).

Here is a list of the “changes” in the core. Maybe it can be
verified if these “fixes” actually work. I’m not super familar
with the O2. Although I did have one back in the day. Big KC
munchkin fan here..

- quad display fix: changed the way quad chars are drawn, fixes
problems in KTAA as well as score display in Black Hole and Red
Baron (Soeren Gust)

- support for Soerens MegaCART bank switching (No clue what games
use this)

- removed the limit that KTAA was the only 3K enabled rom (every
rom divideable by 3K is allowed now)

- new feature to save the highscore in games (F6 to set in game)
(Seems like this would be a cool feature to enable)

- fixed the “double size sprites are shifted only 1 instead of 2
pixels” bug (no clue what games this fixes)

- ATLANTIS, FROGGER, COMANDO NOTURNO and CATCH THE BALL now work
without graphic bugs. This correction is based on a specific
patch for each game.

- Fixed a slowdown in Pick Axe Pete

- Different palette used for Videpac Plus games

- Added support for 12kb and 16kb games. Trans American Rally+ works now.

- Added fixes to the VP+ gfx emulation made by Soeren Gust. Flashpoint
works properly now.

- Fixed a bug in the emulation of the DAA instruction, which caused
bugs in the score of several games (Le Tresor Englouti, Cosmic
Conflict, etc.).

- Fixed instruction timings (no clue what games this affects)
______________________________________________________________________________

下載:XDK

來源:http://forums.xbox-scene.com/index.php?showtopic=712524

--
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