No$gba 2.5 - 模擬器

William avatar
By William
at 2007-10-04T16:15

Table of Contents

2007.10.03

help: updated gbatek standalone version 2.5 (about one hundred
news since 2.3)
vram viewer: supports extended palettes in bg map windows (eg.
magnetica demo)
nds/help: added ds 3d overview chapter (basics on geometry/rendering
engines)
nds/help: added ds technical data chapter (containing some basic
overview)
nds/help: replaced ds various chapter by new ds memory control/
timing chapter
nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI
function
nds/3d/help: corrected shininess formula (ie. fixed that max cos 2
angle mess)
nds/3d/help: added caution: specular reflection WON'T WORK on camera
rotation
nds/3d/help: maths basics of vector-by-vector multiply (and purposes
thereof)
nds/3d/softlight: allows light+color nonsense double def (eg castlevania
clip)
nds/3d/softlight: much better light-accuracy, and now supports
shininess_table
nds/3d/softlight: lighting fully calculated by software (without opengl
light)
nds/timing: split timings for nds7 (fast access) and trashy nds9
(slow access)
nds/timing: split addr_clks_table to CODE/DATA
addr_clkc_table/addr_clkd_table
nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and
n32/2 thumb)
nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9
exmemcnt)
nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing
chart
nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled
nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit
opcodes
cpu/speedup: precalculates opcode-timings on interseg-jumps (usually
faster)
cpu/speedup: faster conditional opcode handling (maybe yet another 3%
faster)
cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned
addr's)
cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac
(ca. 10% faster)
cpu/speedup: added more code alignments in cpu-core (not significantly
faster)
nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER
than 33MHz-nds7
nds/cpu: emulates superslow nds9 memory access time (bios,wram,
vram,oam,etc)
nds/cpu: emulates operand-independend ARM9 multiply time
(eg. slow thumb time)
nds/wram: emulates wramcnt mapping (no idea if it's used by any
games though)
nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club
house games demo)
cpu: emulates cp15-trace-id, debug: disass auto-comments on
trace-id and bist
nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged
(thanks simon)
nds/help: cp15 info on trace-id, bist, cache debug/test, supported
cache cmds
cheat: fixed occassional crash on delete cheat (push/pop)
(thanks Hiei Youkai)
thanks: rockmanrotties for submarine (timing) and clubhouse
(clip) bugreports
______________________________________________________________________________

下載:http://nocash.emubase.de/no$gba-w.zip

官方:http://nocash.emubase.de/

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All Comments

Harry avatar
By Harry
at 2007-10-05T05:25
音樂別LAG就好
Hedda avatar
By Hedda
at 2007-10-06T09:16
結果control抓不到搖桿= =
Lily avatar
By Lily
at 2007-10-09T00:47
?二樓大大是說不設定搖桿還是不能用搖桿了@@?
Aaliyah avatar
By Aaliyah
at 2007-10-11T15:45
希望別的遊戲可以玩了ˊˋ 現在還是只能玩機戰W...
sd鋼彈兩代都不能玩@@jump跟逆轉很lag@@"還有希望能放大~
Robert avatar
By Robert
at 2007-10-16T03:40
玩的時候把顯示器解析度調成640X480...先這樣撐著用吧XD
Oliver avatar
By Oliver
at 2007-10-18T15:13
小弟的電腦只能800x600..雖然比1024大x480大了點,
Iris avatar
By Iris
at 2007-10-21T07:10
可是還是很小啊囧
David avatar
By David
at 2007-10-22T04:25
右鍵->內容->相容性->在640x480解析度下執行 打勾即可
Hedy avatar
By Hedy
at 2007-10-24T04:50
就是no$gba抓不到搖桿 搖桿怎按他都沒反應可是其他正常
Jessica avatar
By Jessica
at 2007-10-27T04:30
嗯..我剛剛開了也是這樣..是要測新功能才拿掉還是因為bug
呀..剛剛開了機戰w 不知道是剛掃毒的關係還是gb開著..
Jacob avatar
By Jacob
at 2007-10-31T11:54
音樂整個破音XD..好奇怪 等等重開機在測看看好了
Caroline avatar
By Caroline
at 2007-11-01T07:03
逆轉四玩到第三章牙琉的音樂出來後不會lag耶 !!!!
Jacob avatar
By Jacob
at 2007-11-04T06:24
快成功了XD
Doris avatar
By Doris
at 2007-11-05T05:32
奇怪..更新之後機戰w反而破音+lag..只有我這樣嘛??
Faithe avatar
By Faithe
at 2007-11-10T01:19
原來是W遊戲速度提升了..平常地圖上都動很快..
Cara avatar
By Cara
at 2007-11-14T16:42
一進入戰鬥就LAG了~"~..音樂則是平常就在破音+LAG
Yedda avatar
By Yedda
at 2007-11-18T07:32
機戰w...不是畫面流暢音樂破,就是音樂正常畫面頓...Orz
Wallis avatar
By Wallis
at 2007-11-20T17:50
打算放棄..準備買實機了
Rosalind avatar
By Rosalind
at 2007-11-20T20:44
雖然已經有用No$gba全破一次了@@a
George avatar
By George
at 2007-11-24T12:26
好怪...2.4能玩的2.5都會說讀取失敗@@?
Ina avatar
By Ina
at 2007-11-24T22:14
可以了...我腦殘忘了設定= =
Bennie avatar
By Bennie
at 2007-11-27T15:32
只好平常關戰鬥用2.5..劇情事件出來用2.4f了XD...
Christine avatar
By Christine
at 2007-11-30T15:23
玩逆轉4的時候變lag了...60%變45%...(剛開始的對話)
William avatar
By William
at 2007-11-30T21:20
現在模擬器還是吃cpu吃很大耶@@

關於DAT Files

Skylar Davis avatar
By Skylar Davis
at 2007-10-04T12:49
請問大家的dat files都去哪找啊?? 我都是到這裡http://www.logiqx.com/news.php?page=06 可是它更新好慢喔 - ...

我也來分享我的模擬器經驗

Sarah avatar
By Sarah
at 2007-10-04T11:12
看完了r大的模擬器經驗之後,我也心血來潮的發表一篇屬於我自己的模擬器經驗談。 我模擬器經驗起步比較晚,不過會讓我想要使用模擬器玩遊戲的原因,可能要回溯到小學 大家都知道,小學生的思想很單純,但是也很容易被影響而造成難以抹滅的記憶。 想當年,那時候我小學五年級,家中的紅白機早已被我那嚴格的母親給摔壞了,所 ...

求檔 格鬥遊戲

Bennie avatar
By Bennie
at 2007-10-04T10:58
以前有一個格鬥遊戲 我記得是 他可以集氣 然後身上會發光 可以 2邊跳來跳去 有點像餓狼傳說 可是人物是有拿武器 他的人物比例大小不像餓狼那麼大.是小小的 然後是隨時隨意都集氣身上發光 氣越大威力越強 的放絕招 請問有人知道嗎 每人身上集氣顏色都還會不一樣 謝謝 因為我好想玩 找不到 - ...

dq6急問 怎麼到魔王城? 沒有船怎麼到黑暗之岬?

Rae avatar
By Rae
at 2007-10-04T10:48
巴哈似乎掛了 我想破dq6阿..... -- 我們愈關心別人就愈不擔心自己。 我們愈不擔心自己,我們痛苦的感受就會較不強烈。                      --第十四世達賴喇嘛 - ...

我的模擬器經驗...

Callum avatar
By Callum
at 2007-10-03T21:18
剛剛洗澡的時候突然心血來潮,算了一下自己到底玩了幾年的emu 不知不覺一個十年就過去了...趁著這個機會回憶一下自己經歷過的模擬器歷程 看看能不能勾起大家的回憶吧 :D 因為是邊回想邊打,可能會有點散,時間軸可能會有些誤差,這些點請多擔待 :D 我接觸到的第一款模擬器,是在高一上電腦課時,偶然看到有同學拿著 ...