http://www.qmtpro.com/~nes/nintendulator/
March 9, 2011
A very small bug has been fixed in the PPU savestate code - instead of simply
jumping from NTSC to PAL or from PAL to Hybrid each time a state is loaded,
it'll now actually load it from the savestate like it's supposed to.
Another very small bug has also been fixed in the movie savestate code - if
the movie had a non-empty description, loading a savestate for it would
corrupt the description and the input data itself.
--
March 9, 2011
A very small bug has been fixed in the PPU savestate code - instead of simply
jumping from NTSC to PAL or from PAL to Hybrid each time a state is loaded,
it'll now actually load it from the savestate like it's supposed to.
Another very small bug has also been fixed in the movie savestate code - if
the movie had a non-empty description, loading a savestate for it would
corrupt the description and the input data itself.
--
All Comments