Nintendulator 0.965 beta - 模擬器
By Dinah
at 2008-09-04T19:48
at 2008-09-04T19:48
Table of Contents
http://www.qmtpro.com/~nes/nintendulator/#downloads
News
September 2, 2008:
This build adds a few special changes. To start off, the debugger menu
options now actually make sense, having been updated to match the debugger
changes I made over the past months, and the debugger windows now
automatically position themselves when they open. Additionally, I′ve made
some changes to APU DMA fetches - as a result, they should now (correctly)
interfere with reading from the controller ports and video memory.
Last, but not least, I′ve enabled Nintendulator′s experimental
cycle-accurate sprite emulation code (and fixed a few bugs in the process).
This code has been present for quite a long time, but I had neglected to
enable it in fear of breaking emulation (though not enabling it sort of
prevents it from being tested, rather defeating the purpose). Hopefully, with
more people (i.e. almost everybody, excluding those who compiled it
themselves) messing around with it, any remaining bugs will be eliminated and
the old sprite code can permanently go away. Note that this increases the
minimum system requirements significantly, though a modern system (less than
3-4 years old) should still be able to handle it fine.
--
News
September 2, 2008:
This build adds a few special changes. To start off, the debugger menu
options now actually make sense, having been updated to match the debugger
changes I made over the past months, and the debugger windows now
automatically position themselves when they open. Additionally, I′ve made
some changes to APU DMA fetches - as a result, they should now (correctly)
interfere with reading from the controller ports and video memory.
Last, but not least, I′ve enabled Nintendulator′s experimental
cycle-accurate sprite emulation code (and fixed a few bugs in the process).
This code has been present for quite a long time, but I had neglected to
enable it in fear of breaking emulation (though not enabling it sort of
prevents it from being tested, rather defeating the purpose). Hopefully, with
more people (i.e. almost everybody, excluding those who compiled it
themselves) messing around with it, any remaining bugs will be eliminated and
the old sprite code can permanently go away. Note that this increases the
minimum system requirements significantly, though a modern system (less than
3-4 years old) should still be able to handle it fine.
--
Tags:
模擬器
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