(NES) My Nes v6.2.150 - 模擬器
![Puput avatar](/img/dog2.jpg)
By Puput
at 2017-01-13T14:09
at 2017-01-13T14:09
Table of Contents
2017.01.12
My Nes is a portable open source NES/FAMICOM emulator written in C#. It's
EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing.
My Nes compatibility is very high, and most of the games that supported run
perfectly.
My Nes Features:
- Roms browser with bility to disblay additional information of each rom like
snapshot and info.
- Save/Load state in defferent 9 slots or in file using save/load state as
feature.
- Sound recorder which record sound of current playing rom in wav format
(Mono, 44100 Hz, pcm 16-bit).
- Developer console with full access emulation commands.
- Support INES (*.nes) file format.
- Can read from archive (*.zip, *.7z and *.rar)
- Profiles for control mapping.
- CPU :All 6502 opcodes (with the undocumented opcodes), IRQ and NMI.
- PPU :8x8 and 8x16 sprites with transparency and priority, background tiles
and sprites evulation, internal ntsc palette generator, default PAL palette,
Cycle based ppu, real scanline and scancycle timing, Emphasis and monochrome
effects.
- Sound : all the 5 channels, MMC5, SS5B and VRC6 external sound channels.
Format: MONO PCM 16 BIT 44100 Hz.
- Systems : PAL , NTSC
- Mappers : # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18,
19, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40, 41, 42, 43, 44, 45, 46, 47,48,
49, 50, 51, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
97, 105, 112, 113, 114, 115, 117, 118, 119, 133, 140, 142,159, 180, 182, 184,
185, 187, 188, 189, 193, 200, 201, 202,203,204,205, 212,213, 225, 226, 228,
229, 230, 231, 232, 233, 240, 241, 242, 243, 244, 245, 246, 248, 249, 251 and
255. Almost full set !!
My Nes v6.2.150 Changelog:
* Improved: emulation code generally, the emulation now should work faster.
* Improved: sound playback, now it's more accurate and the emulation goes
faster.
* Fixed: a bug in sprite 0 hit, the bkg enabled flag was never checked when
sprite 0 hit flag sets.
* Fixed: a bug when the emu crashes sometimes when attempting to open a rom
and already running a game.
http://sourceforge.net/projects/mynes/
--
真女神轉生新作要發表在NS上,這等於是在逼我入坑啊啊啊!(崩潰)
http://www.famitsu.com/news/201701/13124720.html
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
My Nes is a portable open source NES/FAMICOM emulator written in C#. It's
EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing.
My Nes compatibility is very high, and most of the games that supported run
perfectly.
My Nes Features:
- Roms browser with bility to disblay additional information of each rom like
snapshot and info.
- Save/Load state in defferent 9 slots or in file using save/load state as
feature.
- Sound recorder which record sound of current playing rom in wav format
(Mono, 44100 Hz, pcm 16-bit).
- Developer console with full access emulation commands.
- Support INES (*.nes) file format.
- Can read from archive (*.zip, *.7z and *.rar)
- Profiles for control mapping.
- CPU :All 6502 opcodes (with the undocumented opcodes), IRQ and NMI.
- PPU :8x8 and 8x16 sprites with transparency and priority, background tiles
and sprites evulation, internal ntsc palette generator, default PAL palette,
Cycle based ppu, real scanline and scancycle timing, Emphasis and monochrome
effects.
- Sound : all the 5 channels, MMC5, SS5B and VRC6 external sound channels.
Format: MONO PCM 16 BIT 44100 Hz.
- Systems : PAL , NTSC
- Mappers : # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18,
19, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40, 41, 42, 43, 44, 45, 46, 47,48,
49, 50, 51, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
97, 105, 112, 113, 114, 115, 117, 118, 119, 133, 140, 142,159, 180, 182, 184,
185, 187, 188, 189, 193, 200, 201, 202,203,204,205, 212,213, 225, 226, 228,
229, 230, 231, 232, 233, 240, 241, 242, 243, 244, 245, 246, 248, 249, 251 and
255. Almost full set !!
My Nes v6.2.150 Changelog:
* Improved: emulation code generally, the emulation now should work faster.
* Improved: sound playback, now it's more accurate and the emulation goes
faster.
* Fixed: a bug in sprite 0 hit, the bkg enabled flag was never checked when
sprite 0 hit flag sets.
* Fixed: a bug when the emu crashes sometimes when attempting to open a rom
and already running a game.
http://sourceforge.net/projects/mynes/
--
真女神轉生新作要發表在NS上,這等於是在逼我入坑啊啊啊!(崩潰)
http://www.famitsu.com/news/201701/13124720.html
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
Tags:
模擬器
All Comments
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By Zenobia
at 2017-01-16T15:54
at 2017-01-16T15:54
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