N-Rage Input Plugin v2.1 - 模擬器

By Yuri
at 2009-12-05T15:31
at 2009-12-05T15:31
Table of Contents
http://forums.ngemu.com/misc-n64-discussion/123570-nrage-directinput-overhaul
-2.html#post1767539
The developer said:
Hi, i took the sources, and made the plugin capable of handling XInput
controllers.
- Triggers and rumble are working.
- Separate configuration dialog (just tick XInput to see it). To configure
it, just bind the N64 button to the XInput controller button. For rumble,
just check raw data and select rumble pack as with any other control, do not
select any FF-device and you will have rumble.
The xinput implementation is made, so the xinput control take over the direct
input one, so you don't need to use the original config for the xinput pad,
and you can only use the first xinput controller as the first N64 controller,
and so on.
If you change the xinput controller configuration, you MUST click the save
button located in the xinput config dialog, otherwise it won't change.
I've commented all the source changes i've made to make this work.
You may need the Visual C++ 2008 Redistributable Package (x86) for the plugin
to work.
The changed sources and the plugin dll are attached.
--
-2.html#post1767539
The developer said:
Hi, i took the sources, and made the plugin capable of handling XInput
controllers.
- Triggers and rumble are working.
- Separate configuration dialog (just tick XInput to see it). To configure
it, just bind the N64 button to the XInput controller button. For rumble,
just check raw data and select rumble pack as with any other control, do not
select any FF-device and you will have rumble.
The xinput implementation is made, so the xinput control take over the direct
input one, so you don't need to use the original config for the xinput pad,
and you can only use the first xinput controller as the first N64 controller,
and so on.
If you change the xinput controller configuration, you MUST click the save
button located in the xinput config dialog, otherwise it won't change.
I've commented all the source changes i've made to make this work.
You may need the Visual C++ 2008 Redistributable Package (x86) for the plugin
to work.
The changed sources and the plugin dll are attached.
--
Tags:
模擬器
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