Mupen64Plus v2.0 (Source WIP) - 模擬器

By Jake
at 2009-11-11T11:50
at 2009-11-11T11:50
Table of Contents
http://code.google.com/p/mupen64plus/
The new API of Mupen64Plus is on the way of completion. Everyone who likes,
can compile the current source and examine the innovations.
November 9th, 2009: The newly re-architected Mupen64Plus code is up and
running. Most of the code for the new API in the core is finished, and all of
the plugins have been ported to the new API. In particular, there are some
really great new features and bugs fixed in the Rice Video plugin and the SDL
Input plugin. Look for instructions below to check out and build the software
as it is being developed.
Beta Testing
You can download and test the latest source code as we are building
Mupen64Plus v2.0. You will need a full development environment (GCC, G++, GNU
Make, etc), including development packages for the dependencies: SDL, OpenGL,
etc. You will also need to install our source code control tool Mercurial
(Hg).
Part of the re-design of our emulator has involved breaking it up from a
single big package into 6 separate modules which must all be built
separately. In order to make this easier for developers, I have written a few
simple shell scripts for checking out and building the code. You make
download an archive of the scripts here:
m64p_helper_scripts.tar.gz
To check out, build, and run the new Mupen64Plus code, unzip these scripts
into an empty directory and run:
./m64p_get.sh && ./m64_build.sh && ./m64p_test.sh
If, at a later time, you want to pull the latest changes and rebuild all of
the code, you may do the following:
./m64p_update.sh && ./m64_build.sh
The build script will create a test directory and place all of the necessary
files there. You can go into this directory and run the console front-end
(named mupen64plus-cli) to run ROMs.
--
The new API of Mupen64Plus is on the way of completion. Everyone who likes,
can compile the current source and examine the innovations.
November 9th, 2009: The newly re-architected Mupen64Plus code is up and
running. Most of the code for the new API in the core is finished, and all of
the plugins have been ported to the new API. In particular, there are some
really great new features and bugs fixed in the Rice Video plugin and the SDL
Input plugin. Look for instructions below to check out and build the software
as it is being developed.
Beta Testing
You can download and test the latest source code as we are building
Mupen64Plus v2.0. You will need a full development environment (GCC, G++, GNU
Make, etc), including development packages for the dependencies: SDL, OpenGL,
etc. You will also need to install our source code control tool Mercurial
(Hg).
Part of the re-design of our emulator has involved breaking it up from a
single big package into 6 separate modules which must all be built
separately. In order to make this easier for developers, I have written a few
simple shell scripts for checking out and building the code. You make
download an archive of the scripts here:
m64p_helper_scripts.tar.gz
To check out, build, and run the new Mupen64Plus code, unzip these scripts
into an empty directory and run:
./m64p_get.sh && ./m64_build.sh && ./m64p_test.sh
If, at a later time, you want to pull the latest changes and rebuild all of
the code, you may do the following:
./m64p_update.sh && ./m64_build.sh
The build script will create a test directory and place all of the necessary
files there. You can go into this directory and run the console front-end
(named mupen64plus-cli) to run ROMs.
--
Tags:
模擬器
All Comments
Related Posts
Jario64 with sound

By Barb Cronin
at 2009-11-11T11:47
at 2009-11-11T11:47
最近破的FC GAME--超惑星戰記

By Lily
at 2009-11-11T10:46
at 2009-11-11T10:46
DAEMON Tools 無法在vista移除,該怎麼辦?

By Charlotte
at 2009-11-11T09:11
at 2009-11-11T09:11
ゲームセンターCX 有野の挑戦 第12季

By Kumar
at 2009-11-11T08:31
at 2009-11-11T08:31
Dolphin Bi-Weekly Unofficial SVN build 4525

By Edith
at 2009-11-11T00:49
at 2009-11-11T00:49