Dolphin Bi-Weekly Unofficial SVN build 4525 - 模擬器

By Edith
at 2009-11-11T00:49
at 2009-11-11T00:49
Table of Contents
http://www.dolphin-emu.com/
Dolphin Bi-Weekly Unofficial SVN build 4525 is released.Dolphin is the first
Gamecube emulator able to run commercial games! Even at its early stage some
games manage to load and run but not perfectly. Please remember that Dolphin
is an experimental GameCube emulator so many games might not run and for the
ones that do run you will need a strong PC.
Dolphin Bi-Weekly Unofficial SVN build 4525 changelog:
Dolphin GUI:
Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good ′ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in
Animal Crossing - unplayable graphics though ;P
′Rewrite memory management, hopefully banishing "failed to map 1 gb
contiguous memory" 32-bit Dolphin errors to history′
Fix Peek_Color bug that was only present in JIT x64 build.
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics :)
DSP LLE:
First sounds from Zelda ucode (Pikmin)!
Minor speedups
Wiimote plugin:
Change default key layout to be more handy and not interfere with other
default keys
--
Dolphin Bi-Weekly Unofficial SVN build 4525 is released.Dolphin is the first
Gamecube emulator able to run commercial games! Even at its early stage some
games manage to load and run but not perfectly. Please remember that Dolphin
is an experimental GameCube emulator so many games might not run and for the
ones that do run you will need a strong PC.
Dolphin Bi-Weekly Unofficial SVN build 4525 changelog:
Dolphin GUI:
Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good ′ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in
Animal Crossing - unplayable graphics though ;P
′Rewrite memory management, hopefully banishing "failed to map 1 gb
contiguous memory" 32-bit Dolphin errors to history′
Fix Peek_Color bug that was only present in JIT x64 build.
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics :)
DSP LLE:
First sounds from Zelda ucode (Pikmin)!
Minor speedups
Wiimote plugin:
Change default key layout to be more handy and not interfere with other
default keys
--
Tags:
模擬器
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