(Multi-System) DSP Emulator v0.16b2 Final - 模擬器
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By Franklin
at 2016-04-15T18:59
at 2016-04-15T18:59
Table of Contents
2016.04.12
- General
+ Fixed switching to full screen from the main menu
+ Improved the way to indicate the active driver and buttons shown
+ Improved system for the main window is allways the active window
+ Lazarus: New sound system, you need the SDL library 2.0.4 (Fixes sound
on Linux)
+ ROM Engine
- Added possibility to export the information of the ROMs and samples
of all drivers in ClearMame format
- Fixed some ROMs (name or size) in some drivers
+ Add a dip switch icon to configure arcade drivers
+ Add an icon to configure the computer drivers/consoles
+ Samples Engine: Fixed non-standard frequency resample
+ Control engine
- Completely rewritten keyboard and joystick controls
- Rewritten joystick calibration system
+ DSK file engine
- Rewritten opening files, improves stability
- Fixed loading double-sided images
- Fixed weak sectors emulation
- Fixed length track calculation
- Fixed tracks order
- Added some patches to work the Titus protection in Amstrad CPC
+ Upd765 chip
- Fixed reading a sector ID (Fixes 'Tintin on the moon' Spectrum +3)
- Fixed weak sectors handle (Fixes SpeedLock +3 protection)
- Fixed attempt to read beyond the length of a sector (Corrects
Amstrad CPC SpeedLock protection)
+ Tape engine
- General clearing
- CSW format: Rewritten opening files, improves stability.
- TAP format: Standardized opening files through data structures
- TZX format: Standardized opening files through data structures
- PZX format
- Standardized opening files through data structures
- Corrected data block
- Properly implemented very large pulses
+ Lenslok
- Added Amstrad CPC support
- Added possibility to change the game if not detect or wrong detected
+ Languaje engine: Add the translation of some menus and improved other
- Spectrum
+ Mapped the special keys on models next to the 48K
+ They corrected mapping 'Symbol shift' (Shift) and 'Caps Shift'
(Control) were the inverted
+ Simplified and corrected contained memory/IO functions (still not
working 100%)
+ Fixed IRQ lenght
- Amstrad CPC
+ Added a menu to change the general options
- Choice versions of the low ROM: English, French, Spanish, Danish or
customized
- Added possibility to map ROMs in slots 1 to 6 of then CPC
- Added show/hide LensLok
- Add the 512Kb RAM extension (4Mb also, but still not working)
+ All CPC keys mapped in a position similar to the original keyboard
+ Changed mapping CPC function keys to numbers on numeric keypad
+ Modified specific Z80 timings
- Asteroids
+ Fixed sound samples
+ Small fixes and cleaning
來源 https://github.com/leniad/dsp-emulator
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
- General
+ Fixed switching to full screen from the main menu
+ Improved the way to indicate the active driver and buttons shown
+ Improved system for the main window is allways the active window
+ Lazarus: New sound system, you need the SDL library 2.0.4 (Fixes sound
on Linux)
+ ROM Engine
- Added possibility to export the information of the ROMs and samples
of all drivers in ClearMame format
- Fixed some ROMs (name or size) in some drivers
+ Add a dip switch icon to configure arcade drivers
+ Add an icon to configure the computer drivers/consoles
+ Samples Engine: Fixed non-standard frequency resample
+ Control engine
- Completely rewritten keyboard and joystick controls
- Rewritten joystick calibration system
+ DSK file engine
- Rewritten opening files, improves stability
- Fixed loading double-sided images
- Fixed weak sectors emulation
- Fixed length track calculation
- Fixed tracks order
- Added some patches to work the Titus protection in Amstrad CPC
+ Upd765 chip
- Fixed reading a sector ID (Fixes 'Tintin on the moon' Spectrum +3)
- Fixed weak sectors handle (Fixes SpeedLock +3 protection)
- Fixed attempt to read beyond the length of a sector (Corrects
Amstrad CPC SpeedLock protection)
+ Tape engine
- General clearing
- CSW format: Rewritten opening files, improves stability.
- TAP format: Standardized opening files through data structures
- TZX format: Standardized opening files through data structures
- PZX format
- Standardized opening files through data structures
- Corrected data block
- Properly implemented very large pulses
+ Lenslok
- Added Amstrad CPC support
- Added possibility to change the game if not detect or wrong detected
+ Languaje engine: Add the translation of some menus and improved other
- Spectrum
+ Mapped the special keys on models next to the 48K
+ They corrected mapping 'Symbol shift' (Shift) and 'Caps Shift'
(Control) were the inverted
+ Simplified and corrected contained memory/IO functions (still not
working 100%)
+ Fixed IRQ lenght
- Amstrad CPC
+ Added a menu to change the general options
- Choice versions of the low ROM: English, French, Spanish, Danish or
customized
- Added possibility to map ROMs in slots 1 to 6 of then CPC
- Added show/hide LensLok
- Add the 512Kb RAM extension (4Mb also, but still not working)
+ All CPC keys mapped in a position similar to the original keyboard
+ Changed mapping CPC function keys to numbers on numeric keypad
+ Modified specific Z80 timings
- Asteroids
+ Fixed sound samples
+ Small fixes and cleaning
來源 https://github.com/leniad/dsp-emulator
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
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模擬器
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