punes 0.99 - 模擬器
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By Liam
at 2016-04-14T13:50
at 2016-04-14T13:50
Table of Contents
http://forums.nesdev.com/viewtopic.php?t=6928
Changelog:
0.99
- (Windows) Fixed bug that allows the monitor turned off during a game
session.
- Added "Pause" shortcut.
- Better support for the submappers in NES 2.0.
- Fix for recognize correctly the CHR RAM size with the NES 2.0.
- Fixed saving of the option 'Permit "Up + Down" and "Left + Right"...' in
the configuration file.
- Added two new palettes (Thanks to Firebrandx for his work
http://www.firebrandx.com/nespalette.html).
- Fixed the mirroring in the VRC2 mapper.
- Added the full support for the RetroArch's shaders
(https://github.com/libretro/common-shaders).
OpenGL version support ".glslp" and ".cgp" (linux version need that is
istalled the nvidia-cg-toolkit package) shaders.
D3D9 version support only ".cgp" shaders. Then, based on experience made in
these months of development, in D3D9 version many shader ".cgp" do not work
(such as CRT-royale), it seems that this shaders has been developed for the
OpenGL version.
--
Changelog:
0.99
- (Windows) Fixed bug that allows the monitor turned off during a game
session.
- Added "Pause" shortcut.
- Better support for the submappers in NES 2.0.
- Fix for recognize correctly the CHR RAM size with the NES 2.0.
- Fixed saving of the option 'Permit "Up + Down" and "Left + Right"...' in
the configuration file.
- Added two new palettes (Thanks to Firebrandx for his work
http://www.firebrandx.com/nespalette.html).
- Fixed the mirroring in the VRC2 mapper.
- Added the full support for the RetroArch's shaders
(https://github.com/libretro/common-shaders).
OpenGL version support ".glslp" and ".cgp" (linux version need that is
istalled the nvidia-cg-toolkit package) shaders.
D3D9 version support only ".cgp" shaders. Then, based on experience made in
these months of development, in D3D9 version many shader ".cgp" do not work
(such as CRT-royale), it seems that this shaders has been developed for the
OpenGL version.
--
Tags:
模擬器
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