(Multi Arcade) MAME 0.131u2 - 模擬器

Carol avatar
By Carol
at 2009-05-15T14:01

Table of Contents

2009.05.15

MAMETesters Bugs Fixed

- 03173: [Sound] Many sets using atarijsa.c: Audio samples are
incorrectly pitched (Phil Bennett)
- 03171: [Crash/Freeze] pang, spang, pompingw, pkladies: Ram
error during the boot checking of the games. (Pierpaolo
Prazzoli)
- 03170: [Sound] mtrap and clones: Sound effects cycle constantly
while playing (Fabio Priuli)
- 03169: [Crash/Freeze] All sets in hvyunit.c: Access Violation
(Angelo Salese)
- 03168: [Sound] All sets in halleys.c: Audio is missing completely
(Fabio Priuli)
- 03167: [Color/Palette] fromancr, fromanc4: Second screen has
incorrect palette/colors (Fabio Priuli)
- 03166: [Graphics] tattass, tattassa: Missing Graphics (Fabio Priuli)
- 03153: [Crash/Freeze] penbros: Access Violation (Mamesick)
- 03163: [Graphics] sailormn, sailormo: Playfield Graphics
regression (Mamesick)
- 03150: [Crash/Freeze] metmqstr, nmaster: Access Violation (Mamesick)
- 03162: [Sound] baddudes, hbarrel, birdtry, robocop, hippodrm,
ffantasa : Game has no sound at all (Angelo Salese)
- 03147: [Misc.] shtngmst, shtngmst1: wrong sha1 values for shooting
master ic74 (Nicola Salmoria)
- 03160: [Crash/Freeze] tubepb: Access Violation (Fabio Priuli)
- 03152: [Crash/Freeze] All Sets in nss.c: Access Violation (Fabio
Priuli)
- 03151: [Crash/Freeze] jajamaru, mightybj, topgun, vsgshoe: Access
Violation (Fabio Priuli)
- 03154: [Crash/Freeze] All sets in pooyan.c: Access Violation
(Fabio Priuli)
- 03157: [Crash/Freeze] All Sets in policetr.c: Access Violation
(Fabio Priuli)
- 03159: [Crash/Freeze] superchs: Access Violation (Fabio Priuli)
- 03148: [Crash/Freeze] All sets in konamigx.c: Access Violation
(Fabio Priuli)
- 03146: [Compiling] cpu\vtlb.c 64 bit warning: 64bit vs compile
warnings (smf)

Source Changes

- Added notes to several drivers indicating specifically that an
MCU is needed for decapping. [Angelo Salese]
- Naomi renderer: add all 64 blending modes, and made it anal-
retentive where it comes to position precision. [Olivier Galibert]
- Converted Irem M14 HW to tilemaps and cleaned-up the driver.
[Angelo Salese]
- Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c
(like they should be properly named). [Angelo Salese]
- Added MCU no dumps for the Grand Striker driver. [Angelo Salese]
- Fixed background colors in Alien Command. [Angelo Salese]
- Added profile markers to naomi, to see what % of cpu time
things are using. [David Haywood]
- Lowered the AY-8910 volumes in the adp driver. [Angelo Salese]
- Some Maple fixes, now Street Fighter Zero 3 Upper should be
fully playable. [Angelo Salese]
- Added cart info documentation update for the two resent Mega-
Tech cart dumps:
- Shadow Dancer & Streets of Rage. [Brian Troha]
- Merged memory maps in the following remaining drivers and cleaned
up some comments: homedata.c, intrscti.c, inufuku.c, irobot.c,
jack.c, kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c,
spaceg.c. [MooglyGuy]
- Fixed Naomi bug in computedilated, was causing bad portraits in
shikgam2. [David Haywood]
- Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_
MAP, and MDRV_CPU_IO_MAP. For the remaining drivers that used
multiple address maps, converted them to use AM_IMPORT_FROM to
import the base map. [Aaron Giles]
- Added bilinear filtering to Naomi video emulation. Textures are
still a bit crawly since we’re always using the lowest MIP level.
[MooglyGuy, Aaron Giles]
- Short-circuit the naomi rendering in non-textured cases, prevents
a lot of bad graphics. [David Haywood]
- Fixed tubepb regression. [Fabio Priuli]
- Added MC-8123 key for Gigas. Of course the game still doesn’t
work because the program ROM is missing. [Nicola Salmoria]
- Applied some of the Naomi exclusive texture mode rules. [David Haywood]
- Added a work-around for the UART FIFO read only status register
on the SH-4 to make Tetris Kiwamemichi happy to boot. It crashes
shortly after that like La Keyboard though (jumps to an unmapped
address). [Angelo Salese]
- Hacked the Naomi YUV interrupt to fire when the base register is
written. (Currently looking at implementing properly, but this
prevents KuruCham and SS2005 from hanging). [David Haywood]
- Converted namcos2.c, niyanpai.c and nbmj9195.c to use AM_IMPORT_
FROM instead of macros. [Angelo Salese]
- Fixed regression for mitchell.c games. [Pierpaolo Prazzoli]
- Added MCU no-dump to Air Buster. [Angelo Salese]
- Commented out the ACIA irq, was causing missing bgms in Street
Fighter Zero 3 Upper. [Angelo Salese]
- Improved the debugging on the Naomi Wave DMA handler. [Angelo Salese]
- Converted DJ Boy memory maps to current standards. [Angelo Salese]
- Fixed pipedrm tag problem. [Fabio Priuli]
- Fixed ninjakd2 DIPSW and notes. [kanikani]
- Fixed a couple of bugs in cave.c and seta2.c introduced with
the memory map merges. [Fabio Priuli]

MCS-51 fixes: [Aaron Giles]

* jb int0, loops are now broken out of if int0 comes and is taken
* externally-clocked counters only count when enabled
* internal RAM no longer wraps when accessed out of bounds

System 1 changes: [Aaron Giles]

* hooked up 8751 properly
* removed old 8751 hacks
* shuffled Shooting Master sets
- Fixed tattass regression from map merging. [Fabio Priuli]
- Fixed P2 palette write handlers for fromancr and fromanc4.
[Fabio Priuli]
- Fixed halleys.c sound: ay8910 write handlers work on two bytes.
[Fabio Priuli]
- Marked polystar, hellngt and totlvice CHDs as bad. Will be
replaced soon. [Guru]
- Added missing YMZ280B ROM to evilngt/hellngt. [Guru]
- Fixed regression on homedata.c driver. [Angelo Salese]
- Fixed Legend of Makai regression. [Angelo Salese]
- Removed “BAD_DUMP” from the Red Baron AVG bprom, it has been
verified correct (contents and label) by the Dumping Union. [Smitdogg]
- Improved the single board 4p mode in Kick N Run / Mexico 86. It
basically works but 2p mode is broken so I still keep it as
disabled by default. [Angelo Salese]
- Fixed Kiki Kai Kai exception. [Angelo Salese]
- Dumped io board rom to Dynamic Golf. [Guru]
- Fixed King Derby sprites wrap-around and flip x positioning. [Angelo Salese]

New games added or promoted from NOT_WORKING status

- PT Reach Mahjong [Angelo Salese]
- Otenami Haiken (V2.04J) [Joerg Hartenberger, Guru]
- Shanghai Sangokuhai Tougi (Ver 2.01J) [Joerg Hartenberger, Guru]
- Choplifter (8751 315-5151) [The Decapping Project, Aaron Giles]
- Shooting Master (EVG, 8751 315-5159a) [The Decapping Project,
Aaron Giles]
- Noboranka [The Decapping Project, Aaron Giles]

New clones added

- Samurai Nihon-ichi (set 3, harder) [f205v]
- Hatris (US) [Andrew Welburn]

New games marked as GAME_NOT_WORKING

- IQ Pipe [SoftwareThis]
_____________________________________________________________________________

下載:http://www.emuhq.com/download/3350/

for Windows Core 2 Duo Optimized
http://www.emuhq.com/download/3351/

官方:http://mamedev.org/

--
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--

All Comments

Candice avatar
By Candice
at 2009-05-20T08:14
我覺得changelog不用貼耶 會看得自己會去看
Megan avatar
By Megan
at 2009-05-23T15:56
貼了也不知在模擬什麼 試了才知道 (or逛主頁) 0rz

金魚學園-全課程內容

William avatar
By William
at 2009-05-15T00:13
本篇開始撰寫關於[課程內容=各小遊戲內容]。 因為其實還是很多,所以應該會很長(但不少都是重複或稍微改些字),敬請見諒。 主要參考下面的網站,但還是有很多內容是照我自己經驗寫的。 http://homepage1.nifty.com/kisch/game/kin-chu.html 另外,因為PTT那邊有人告訴 ...

Makaron 設定

Jacob avatar
By Jacob
at 2009-05-15T00:09
模擬DC時只能用手把不能用鍵盤 模擬NAOMI卻反過來只能用鍵盤 最近正用這個模擬器玩CVS2 無奈只能用鍵盤阿,啥時能支援手把阿 ※ 引述《CATTOS25 (感覺差很多)》之銘言: : 玩DC遊戲時都是用nullDC 來玩 : 大部分都能順利執行 : 但DOA或是Resident_Evil_2 無論是用 ...

N64 瑪莉歐賽車 Mario go cart

Eden avatar
By Eden
at 2009-05-14T21:58
請問 道具要怎麼往後發射? 遊戲中要怎麼暫停? 遊戲中要怎麼跳出 (就是賽道跑到一半不想跑了 想要跳回選單 完另一個賽道) 可用ABSLRZ等按鍵解答就可以了 雖然沒玩過真正的N64 但是我可以對照模擬器的設定試 感謝大家! - ...

請問某個PS遊戲的名稱

Callum avatar
By Callum
at 2009-05-14T19:45
很久以前 常去表哥家玩PS 有款遊戲是闖關的ACT 可以雙打 印象中他是要and#34;練技and#34;的 例如○+○+X+X 這個連段 要用好幾次以後 就會變可以接更多段 變成○+○+X+X+△+□ 遊戲中某個打鬥的場景 好像是在行進中的列車上 還是怎樣有點忘記了 如果不是行進中的列車 ...

能幫我測一下 Makaron 的畫面問題

Candice avatar
By Candice
at 2009-05-14T17:35
前幾天換了顯示卡更新 directx 後發現畫面出了點小狀況 http://picasaweb.google.com/billyjr/Makaron# 圖一有標示紅圈的地方,還有 SEGA 的 logo 都有明顯圖走位的情況 不過只有限定於其中一個圖層 我的顯示卡是 ATI 4850, ...