(MSX) openMSX 0.7.2 1138x - 模擬器
![Olive avatar](/img/elephant.jpg)
By Olive
at 2010-04-05T10:20
at 2010-04-05T10:20
Table of Contents
2010.04.04
As the Mac users might have noticed, I’ve been building Debugger
builds on a daily basis, at the same time as the regular openMSX
builds. Since the openMSX and openMSX Debugger projects both share
the same repository, and since the builder script was only looking
at the most recent revision number, a new Debugger was built every
night and tagged with the latest revision number, even though
nothing might have changed in the openMSX Debugger project.
I’ve updated the script a bit now so it should only build and
release a new openMSX Debugger if there has actually been a change
committed to the openMSX Debugger project. Besides this, I’ve also
changed the directory to which the Debugger builds are published.
This means that the latest available Debugger build is revision
11151 and is available from the new Mac Debugger Builds directory.
The menu on the right has been updated accordingly.
Please note though that to make the About box show the correct
revision number, I’ve applied a building hack by setting the
CHANGELOG_REVISION variable myself. I do this because openMSX
Debugger normally still determines its revision number from its
Changelog, which hasn’t been updated since 10055. This is a bug
in openMSX Debugger and has been reported.
I’ve also updated some older news posts to hopefully reduce some
of the technical terms for the Windows users. I kind of hope the
Mac users to be more used to terms like x86 and PPC.
______________________________________________________________________________
下載;windows x86 (11383) http://ppt.cc/JjDc
windows x64 (11383) http://ppt.cc/HQLI
mac universal (11382) http://ppt.cc/S5S4
官方:http://openmsx.fixato.net/
--
谷 繁 田 中 賢 稻 葉 吉 見 石 川 雅
矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津
阿 部 鳥 谷 ラミレス 涌 井 岩 瀨
小 笠 原 井 端 青 木 ダルビッ 藤 川
ブランコ 森 野 杉 內 クルㄧン
宮 本 荒 木 田 中 將 林 昌 勇
--
As the Mac users might have noticed, I’ve been building Debugger
builds on a daily basis, at the same time as the regular openMSX
builds. Since the openMSX and openMSX Debugger projects both share
the same repository, and since the builder script was only looking
at the most recent revision number, a new Debugger was built every
night and tagged with the latest revision number, even though
nothing might have changed in the openMSX Debugger project.
I’ve updated the script a bit now so it should only build and
release a new openMSX Debugger if there has actually been a change
committed to the openMSX Debugger project. Besides this, I’ve also
changed the directory to which the Debugger builds are published.
This means that the latest available Debugger build is revision
11151 and is available from the new Mac Debugger Builds directory.
The menu on the right has been updated accordingly.
Please note though that to make the About box show the correct
revision number, I’ve applied a building hack by setting the
CHANGELOG_REVISION variable myself. I do this because openMSX
Debugger normally still determines its revision number from its
Changelog, which hasn’t been updated since 10055. This is a bug
in openMSX Debugger and has been reported.
I’ve also updated some older news posts to hopefully reduce some
of the technical terms for the Windows users. I kind of hope the
Mac users to be more used to terms like x86 and PPC.
______________________________________________________________________________
下載;windows x86 (11383) http://ppt.cc/JjDc
windows x64 (11383) http://ppt.cc/HQLI
mac universal (11382) http://ppt.cc/S5S4
官方:http://openmsx.fixato.net/
--
谷 繁 田 中 賢 稻 葉 吉 見 石 川 雅
矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津
阿 部 鳥 谷 ラミレス 涌 井 岩 瀨
小 笠 原 井 端 青 木 ダルビッ 藤 川
ブランコ 森 野 杉 內 クルㄧン
宮 本 荒 木 田 中 將 林 昌 勇
--
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模擬器
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