MAME v0.181 - 模擬器

By Caroline
at 2016-12-28T21:28
at 2016-12-28T21:28
Table of Contents
http://mamedev.org/?p=435
Happy new year from the MAME team! To help you celebrate, we’re unwrapping
an extra-special release this month, with enough improvements to put anyone
in a good mood. The exciting news that’s got people talking is that
protected microcontrollers (MCUs) from a number of games have been read out
and hooked up in MAME. This gives real, emulated sound in Toaplan’s Vimana,
Fire Shark (also known as Same! Same! Same!) and Teki Paki, proper emulation
of Tokio/Scramble Formation, M-chip emulation for Taito Extermination, Dr
Toppel and Plump Pop, MCU emulation for Sega Altered Beast and Golden Axe,
and partial sound in World Beach Volley. There’s more coming on this front,
so stay tuned for upcoming releases!
MAME 0.181 also marks the debut of Votrax SC-01 emulation in MAME, based on
reverse-engineering die photographs. The digital section should be pretty
much perfect, although there are still some issues in the analog section
(plosives don’t sound quite right). Overall, it’s a huge improvement in
Votrax speech synthesis emulation, and a great leap forward in our
understanding of how the hardware works. It also means speech samples are no
longer required for a number of games.
Building on the ARM improvements in last month’s release, we now have
working floppy drives and sound in the Acorn Archimedes driver, and default
NVRAM images for the US Aristocrat Mark 5 games. This greatly increases the
amount of RISC OS software you can try out, improves the gameplay experience
in the Archimedes-based arcade games, and allows you to play the Aristocrat
gamblers without having to make your way through the setup process first.
MAME’s discrete netlist emulation library has been expanded substantially in
this release, including some new classes of devices like ROMs, and many newly
supported logic chips. This will make it substantially easier to emulate
arcade games which used discrete TTL logic, and as a test of this new
functionality, the TTL video board from the Hazeltine 1500 intelligent
terminal is now emulated using the netlist system. There’s ongoing work in
this area involving multiple developers, so look out for more exciting
updates in this space.
We’ve fixed some fairly significant bugs, including one preventing the
debugger from working on Linux or Mac with drivers that use a dynamic
recompiler core, and one that could cause MAME to crash when using BDF fonts.
The internal UI should be more efficient if you’re using icons now, and
issues with spurious key repeats should be reduced. The Beezer driver has
been rewritten and should be improved overall.
There are quite a few newly dumped arcade games in this release, including
Eeekk!, Simpson Junior (a Korean bootleg of J. J. Squawkers), Power Flipper
Pinball Shooting (an updated version of Grand Cross), a version of Momoko
120% with English text, Miss World 2002 (an adult Qix game), and alternate
versions of The NewZealand Story, Real Bout Fatal Fury, Space Dungeon, Flicky
and Turbo Force. The Apricot PC and Xi are now working, further increasing
MAME’s coverage of DOS-based computers that aren’t IBM-compatible. You can
also play with the COP44L version of Entex Space Invader, and Mattel
Funtronics Jacks and Red Light Green Light.
There are far too many improvements to list here, including lots of fixes for
graphics and flip screen issues, but you can read all about it in the
whatsnew.txt file, or grab the source or Windows binaries from the download
page and start playing.
MAMETesters Bugs Fixed
00101: [Misc.] (kaneko16.cpp) berlwallt, berlwallk: an error message "Copy
Board" pops up. (Angelo Salese)
02855: [DIP/Input] (hanaawas.cpp) hanaawas: Credits dip switch does not work
(Angelo Salese)
04796: [Flip Screen/Cocktail] (m58.cpp) 10yard and clones: Flip
Screen/Cocktail Mode offset (Robbbert)
04921: [Flip Screen/Cocktail] (fcrash.cpp) fcrash: Game sprites not flipped
when Flip Screen is ON (Robbbert)
04922: [Flip Screen/Cocktail] (finalizr.cpp) All sets in finalizr.c: Ships
and scores should both be on top when screen is Flipped (Robbbert)
05006: [Graphics] (gb.cpp) gameboy [f1race]: Corrupted graphics (racetrack
not lined up) (Wilbert Pol)
06338: [DIP/Input] (mz2000.cpp) mz2000, mz2200: Mistakes in current keyboard
matrix emulation and missing keys ! (AJR)
06440: [Gameplay] (segag80r.cpp) Most/all sets in segag80r.cpp: game resets
itself during play (smf)
06449: [Color/Palette] (8080bw.cpp) sicv, sicv1, invadpt2, invadpt2br,
moonbase, moonbasea: In a 2-player game, colors don't change at certain areas
of the screen for each player's turn. (Robbbert)
06450: [Color/Palette] (astinvad.cpp) spcking2: Incorrect colors at certain
areas of the screen. (Robbbert)
06451: [DIP/Input] (ccastles.cpp) All sets in ccastles.cpp: Map Button 2 to
start a 2-player game in upright mode. (Tafoid)
06452: [Flip Screen/Cocktail] (phoenix.cpp) phoenix: Cocktail Mode displays
incorrectly (Robbbert)
New working machines
Eeekk! [Andrew Welburn, Craig Anstett, smf]
Intel iSBC 286/10 [Al Kossow]
Intel iSBC 286/12 [Al Kossow]
Miss World 2002 [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union]
Player's Edge Plus (XMP00011) 5-in-1 Wingboard (CG2298) [BrianT]
Power Flipper Pinball Shooting v1.33 [Jorge Silva]
Quiz Kid Racer [hap, Sean Riddle]
Steering Champ (GQ710 VER. UAA) [Bill D. / The Dumping Union, crzmx, smf]
Tokio / Scramble Formation (newer) [ShouTime, brizzo, David Haywood]
New working clones
Fidelity Designer 2000 Display [yovan]
Flicky (128k Version, 315-5051, larger roms) [system11]
Golden Crown Hopper [Gerald COY]
Mahjong Clinic (Japan, set 2) [system11]
Momoko 120% (English text) [Paul Hogger]
Multi Wars (bootleg of UniWar S) [Paul Hogger]
Raiden (Korea, bootleg) [Tirino73]
Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) [Brian
Hargrove]
Same! Same! Same! (1P set, NEW VER! hack) [CAPS0ff, trap15]
Side by Side 2 Evoluzione RR (Ver 3.1 J) [ShouTime, The Dumping Union]
Simpson Junior (bootleg of J. J. Squawkers) [NeoGeo de Ahuizotla, Artemio
Urbina, The Dumping Union]
Space Dungeon (larger roms) [Ordyne, The Dumping Union]
Super Visual Football: European Sega Cup (original rev) [Gerald COY]
The NewZealand Story (World, old version) (older PCB) [Porchy, The Dumping
Union]
Tokio / Scramble Formation (older) [ShouTime, brizzo, David Haywood]
Tokio / Scramble Formation (US) [ShouTime, brizzo, David Haywood]
Turbo Force (US) [dos_]
VTech Laser Turbo XT [Miodrag Milanovic]
VTech Laser XT/3 [Miodrag Milanovic]
Machines promoted to working
ACT Apricot PC [Dirk Best]
ACT Apricot Xi [Dirk Best]
K28: Talking Learning Computer (model 7-230) [O. Galibert]
Mattel Funtronics Jacks [hap, Sean Riddle]
Mattel Funtronics Red Light Green Light [hap, Sean Riddle]
Clones promoted to working
Space Invader (Entex, COP444L version)
New machines marked as NOT_WORKING
Apple Laser Writer II NT [Lord Nightmare, Joakim Larsson Edstrom]
Back To the Future (2.8) [PinMAME]
Dulmont Magnum [Carl, Dave Jones]
Ensoniq SQ-2 [R. Belmont, Guru]
Force SYS68K/CPU-20 [Joakim Larsson Edstrom]
Knights of Valour 3 HD (V105) [XingXing]
Monday Night Football (2.9, 50cts) [PinMAME]
Multistar 3 [Heihachi_73]
Royal Ascot II [Gerald COY, ShouTime, The Dumping Union]
New clones marked as NOT_WORKING
Knights of Valour 3 HD (V101) [XingXing]
Knights of Valour 3 HD (V102) [XingXing]
Knights of Valour 3 HD (V103) [XingXing]
Knights of Valour 3 HD (V104) [XingXing]
Lost in Space (1.01 France) [PinMAME]
Sega Rally Championship - DX (original rev) [Gerald COY]
Terco 4426 CNC Programming station
Top Skater (USA) [Gerald COY]
Toshiba T1000 [shattered]
Virtua Striker 2 '99 (Step 1.5) [Gerald COY]
X-Files (3.03 France) [PinMAME]
New WORKING software list additions
apricot_flop.xml: Demonstration Pictures, MS-DOS 2.11 BIOS VR2.7, MS-DOS 2.11
BIOS VR3.1, QUEST - The Adventure [Dirk Best]
Translations added or modified
Catalan [Jordi Mallach]
--
Tags:
模擬器
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