MAME v0.139u1 & MAMEUI v0.139.1 - 模擬器
By Ingrid
at 2010-08-12T20:24
at 2010-08-12T20:24
Table of Contents
MAMEUI v0.139.1
http://www.mameui.info/
MAME v0.139u1
http://www.mamedev.org/
MAME v0.139u1 is released. MAME stands for Multiple Arcade Machine Emulator.
When used in conjunction with images of the original arcade game's ROM and
disk data, MAME attempts to reproduce that game as faithfully as possible on
a more modern general-purpose computer. MAME can currently emulate several
thousand different classic arcade video games from the late 1970s through the
modern era.
what's news in MAME v0.139u1:
0.139u1
-------
MAMETesters Bugs Fixed
----------------------
- 03969: [Crash/Freeze] All sets and drivers using OKI audio:
Eventual crash using Save States (Aaron Giles)
- 03981: [Crash/Freeze] bosco, xevious and clones: Game reboots or
hangs (Alex Jackson)
- 03977: [Graphics] tceptor2: Graphics are incorrect, the top and
bottom roads are displayed with grids and it looks like
there should be 4 instead of 2. (Phil Bennett)
- 03964: [Documentation] shangonro: Year is wrong (Smitdogg)
Source Changes
--------------
raiden2.c: Add missing "VOICE2" sample rom to Raiden 2 sets where it
was missing. Corrected rom names for MASK roms soldered to the PCB.
[Brian Troha]
Southern Systems Joker Poker: Added missing CPU IO map to the machine
driver. This allow boot the game and enter into the attract mode.
[Roberto Fresca]
Mini Boy 7 improvements: [Roberto Fresca]
* Added a new complete set. Now set as parent.
* Corrected Xtal frequency.
* Mapped the PIA MC6821 (not wired since is not totally understood).
* Preliminary attempt to decode the color PROM.
* Mapped the AY-3-8910, but still needs ports and some checks.
* Added debug and technical notes.
New driver for Mega Double Poker, from Blitz System Inc.
[Roberto Fresca]
* Initial release.
* Preliminary memory map.
* Hooked both PIAs, but need more analysis to confirm the offsets.
* Accurate graphics and color decode.
* Added main PCB and daughterboard layouts.
* Added partial docs and diagrams about the CPU/MCU/ROMs addressing.
* Added debug and technical notes.
Added Magic Train, from Subsino. Since it's driven by a HD647180X0CP6
(Subsino - SS9600) plus SS9601 and SS9602 (for video and I/O
respectively), it's possible that needs to be moved to a new driver in
a near future. Also added technical notes. [Roberto Fresca]
mpu4drvr.c: Fixed mid-screen palette updates [David Haywood]
segas16b.c: Documented the Sega game ID for the Heavyweight Champ rom
board as well as corrected the rom names. [Brian Troha]
Return to type safety. Changed address maps back into functions that
build up the definition, rather than the whole tokenizing system,
which lost type checking. Added a new module addrmap.c which
implements the address map classes, and changed the macros to call
methods on the address_map and address_map_entry classes which are
strongly typed. Fixed a few incorrectly specified memory map entries
along the way in twincobr.c, lordgun.c, galaxold.c. [Aaron Giles]
More API cleanup: [Aaron Giles]
* removed cputag_clocks_to_attotime() and cputag_attotime_to_clocks()
in favor of just expanding the class
* same for cputag_suspend() and cputag_resume()
Fix crash when exiting the debugger if breakpoints are set.
[Aaron Giles]
The dsp561xx CPU core now generates accurate disassembly for Konami
Polygonet hardware (verified against Motorola's reference
disassembler). [Andrew Gardner, Stiletto]
Fixed image device error handling [ShimaPong, Miodrag Milanovic]
Defined new class driver_data_t, which all driver_data classes must
derive from. Updated all class definitions to inherit from the new
class, and to call it in the constructor. Also changed the alloc()
signature to return a driver_data_t pointer instead of a void *.
Renamed and hid machine->driver_data as machine->m_driver_data. Added
a new templatized method machine->driver_data which returns a
properly downcast'ed version of the driver data. Updated all code
which looked like this:
mydriver_state *state = (mydriver_state *)machine->driver_data;
to this:
mydriver_state *state = machine->driver_data();
The new function does a downcast<> which in debug builds dynamically
verifies that you're actually casting to the right type. [Aaron Giles]
Changed atarigen_state to be a base class from which all the related
Atari drivers derive their state from. [Aaron Giles]
Removed global variables from gaelco, namco, and nile sound cores.
[Atari Ace]
Converted seta.c, seta2.c, and ssv.c to driver_data. [Atari Ace]
Updated SAA5050 to form 12x20 chars as noted in documentation.
Updated malzak driver to support SAA5050 changes. [Miodrag Milanovic]
taitotz: add HDD image for Battle Gear 2 (2.04J) [gtbb08, R. Belmont]
namcoic.c: Fixed incorrect road colours in tceptor2, finallap and
others [Phil Bennett]
Fixed road transparency in Thunder Ceptor [Phil Bennett]
Fixed Z80 SIO interrupts by clearing them at constructor time so Z80
daisy chain works properly and doesn't stall on a non-existant IEO
condition. [Curt Coder]
Z80 DMA changes: [Curt Coder]
- Fixed DMA by re-adding a status update call to ENABLE DMA command
- Allowed illegal mode 0 DMA operation since trs80m2 in MESS is
abusing this
- Fixed ready signal handling by adding a check for ready condition
on each byte
Started converting the Toaplan2 VDP into a device [David Haywood]
dsp56k : Hooked up new execution engine. [Andrew Gardner]
plygonet.c : Updates Polygonet driver to use driver_data class.
[Atari Ace]
More refactoring to the Toaplan 2 / GP9001 VDP device [David Haywood]
CPS-1 update [Team CPS-1]:
* Expanded and updated games table in video\cps1.c
* Confirmed B-Board # for 3wondersu, varth
* Fixed labels in ghouls, ghoulsu to match real pcbs
* Removed 14.bin in dynwarj, it was a bad dump
* Marked nm_23.12b in nemoj BAD_DUMP
* Removed knightsja set (roms were split & hacked to work on a
suicided board)
* Added roms relationship between parent/clones where missing
* Fixed some incorrect notes added in previous update
* dynwaru -> dynwara forgottnua -> forgottnu, forgottnu -> forgottnua
wofhfb -> wofhfh as real name Huo Feng Huang
* Reordered some sets
* Minor cleanups
* Fixed sf2ceua labels and added pcb infos
* Fixed sf2ceub labels and added pcb infos, removed 1 incorrect rom
and replaced with proper redump done by Dumping Union
* Fixed punisher, punisheru Q-Sound labels and added D-Board PALs
dsp56k.c : Remove globals from dsp56k cpu core. [AtariAce]
cps1.c: Documentation update for some CPS1 sets (B-Board chip
information) verified via Team Japump PCB photos. [Brian Troha]
Improved memory banking in Puzzle Star (Sang Ho Soft)
[Mariusz Wojcieszek]
Fixed term2 (rev. LA4) freeze during the Cyberdyne stage opening
cinematic [Phil Bennett]
Merged aladbl.c and ssf2md.c to create genesisb.c [Sonikos]
video/astrocde.c: Limited the number of timers potentially produced by
astrocade_trigger_lightpen() [ranger_lennier]
cps1.c: Set correct B-Board mapper for "resale" kits. This fixes
missing graphics in Area 88 (Japan Resale). [Brian Troha]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pacman - 25th Anniversary Edition (V2.0) [Sara S.]
The Last Starfighter (prototype) [Phil Bennett, Ken Van Mersbergen]
Air Race (prototype) [Phil Bennett, Ken Van Mersbergen]
New clones added
----------------
Clash-Road (Data East license) [Tirino 73]
Quizard v1.2 [Team Europe, The Dumping Union]
Quizard Rainbow 4.2 [Team Europe, The Dumping Union]
Super Megatouch IV Turnier Version (9255-51-50 ROA, Bi-Lingual ENG/GER
version)
[bodger319, Smitdogg, The Dumping Union]
Megatouch 5 Turnier Version (9255-70-50 RON, Bi-Lingual ENG/GER version)
[bodger319, Smitdogg, The Dumping Union]
Knights of the Round (Japan 911127, 91634B-2 B-Board)
[Team Japump, The Dumping Union]
Area 88 (Japan Resale Ver.) [Team Japump]
Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00)
[Mark F.]
Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03)
[Sara S.]
New games marked as GAME_NOT_WORKING
------------------------------------
Mini Boy 7 (set 1) [Roberto Fresca, Siftware]
Mega Double Poker (conversion kit) [Roberto Fresca, ChrisQC, Smitdogg]
Magic Train [Roberto Fresca]
Gundam Seed: Federation vs. Z.A.F.T. (SED1 Ver. A) [Guru, Smitdogg]
--
http://www.mameui.info/
MAME v0.139u1
http://www.mamedev.org/
MAME v0.139u1 is released. MAME stands for Multiple Arcade Machine Emulator.
When used in conjunction with images of the original arcade game's ROM and
disk data, MAME attempts to reproduce that game as faithfully as possible on
a more modern general-purpose computer. MAME can currently emulate several
thousand different classic arcade video games from the late 1970s through the
modern era.
what's news in MAME v0.139u1:
0.139u1
-------
MAMETesters Bugs Fixed
----------------------
- 03969: [Crash/Freeze] All sets and drivers using OKI audio:
Eventual crash using Save States (Aaron Giles)
- 03981: [Crash/Freeze] bosco, xevious and clones: Game reboots or
hangs (Alex Jackson)
- 03977: [Graphics] tceptor2: Graphics are incorrect, the top and
bottom roads are displayed with grids and it looks like
there should be 4 instead of 2. (Phil Bennett)
- 03964: [Documentation] shangonro: Year is wrong (Smitdogg)
Source Changes
--------------
raiden2.c: Add missing "VOICE2" sample rom to Raiden 2 sets where it
was missing. Corrected rom names for MASK roms soldered to the PCB.
[Brian Troha]
Southern Systems Joker Poker: Added missing CPU IO map to the machine
driver. This allow boot the game and enter into the attract mode.
[Roberto Fresca]
Mini Boy 7 improvements: [Roberto Fresca]
* Added a new complete set. Now set as parent.
* Corrected Xtal frequency.
* Mapped the PIA MC6821 (not wired since is not totally understood).
* Preliminary attempt to decode the color PROM.
* Mapped the AY-3-8910, but still needs ports and some checks.
* Added debug and technical notes.
New driver for Mega Double Poker, from Blitz System Inc.
[Roberto Fresca]
* Initial release.
* Preliminary memory map.
* Hooked both PIAs, but need more analysis to confirm the offsets.
* Accurate graphics and color decode.
* Added main PCB and daughterboard layouts.
* Added partial docs and diagrams about the CPU/MCU/ROMs addressing.
* Added debug and technical notes.
Added Magic Train, from Subsino. Since it's driven by a HD647180X0CP6
(Subsino - SS9600) plus SS9601 and SS9602 (for video and I/O
respectively), it's possible that needs to be moved to a new driver in
a near future. Also added technical notes. [Roberto Fresca]
mpu4drvr.c: Fixed mid-screen palette updates [David Haywood]
segas16b.c: Documented the Sega game ID for the Heavyweight Champ rom
board as well as corrected the rom names. [Brian Troha]
Return to type safety. Changed address maps back into functions that
build up the definition, rather than the whole tokenizing system,
which lost type checking. Added a new module addrmap.c which
implements the address map classes, and changed the macros to call
methods on the address_map and address_map_entry classes which are
strongly typed. Fixed a few incorrectly specified memory map entries
along the way in twincobr.c, lordgun.c, galaxold.c. [Aaron Giles]
More API cleanup: [Aaron Giles]
* removed cputag_clocks_to_attotime() and cputag_attotime_to_clocks()
in favor of just expanding the class
* same for cputag_suspend() and cputag_resume()
Fix crash when exiting the debugger if breakpoints are set.
[Aaron Giles]
The dsp561xx CPU core now generates accurate disassembly for Konami
Polygonet hardware (verified against Motorola's reference
disassembler). [Andrew Gardner, Stiletto]
Fixed image device error handling [ShimaPong, Miodrag Milanovic]
Defined new class driver_data_t, which all driver_data classes must
derive from. Updated all class definitions to inherit from the new
class, and to call it in the constructor. Also changed the alloc()
signature to return a driver_data_t pointer instead of a void *.
Renamed and hid machine->driver_data as machine->m_driver_data. Added
a new templatized method machine->driver_data which returns a
properly downcast'ed version of the driver data. Updated all code
which looked like this:
mydriver_state *state = (mydriver_state *)machine->driver_data;
to this:
mydriver_state *state = machine->driver_data();
The new function does a downcast<> which in debug builds dynamically
verifies that you're actually casting to the right type. [Aaron Giles]
Changed atarigen_state to be a base class from which all the related
Atari drivers derive their state from. [Aaron Giles]
Removed global variables from gaelco, namco, and nile sound cores.
[Atari Ace]
Converted seta.c, seta2.c, and ssv.c to driver_data. [Atari Ace]
Updated SAA5050 to form 12x20 chars as noted in documentation.
Updated malzak driver to support SAA5050 changes. [Miodrag Milanovic]
taitotz: add HDD image for Battle Gear 2 (2.04J) [gtbb08, R. Belmont]
namcoic.c: Fixed incorrect road colours in tceptor2, finallap and
others [Phil Bennett]
Fixed road transparency in Thunder Ceptor [Phil Bennett]
Fixed Z80 SIO interrupts by clearing them at constructor time so Z80
daisy chain works properly and doesn't stall on a non-existant IEO
condition. [Curt Coder]
Z80 DMA changes: [Curt Coder]
- Fixed DMA by re-adding a status update call to ENABLE DMA command
- Allowed illegal mode 0 DMA operation since trs80m2 in MESS is
abusing this
- Fixed ready signal handling by adding a check for ready condition
on each byte
Started converting the Toaplan2 VDP into a device [David Haywood]
dsp56k : Hooked up new execution engine. [Andrew Gardner]
plygonet.c : Updates Polygonet driver to use driver_data class.
[Atari Ace]
More refactoring to the Toaplan 2 / GP9001 VDP device [David Haywood]
CPS-1 update [Team CPS-1]:
* Expanded and updated games table in video\cps1.c
* Confirmed B-Board # for 3wondersu, varth
* Fixed labels in ghouls, ghoulsu to match real pcbs
* Removed 14.bin in dynwarj, it was a bad dump
* Marked nm_23.12b in nemoj BAD_DUMP
* Removed knightsja set (roms were split & hacked to work on a
suicided board)
* Added roms relationship between parent/clones where missing
* Fixed some incorrect notes added in previous update
* dynwaru -> dynwara forgottnua -> forgottnu, forgottnu -> forgottnua
wofhfb -> wofhfh as real name Huo Feng Huang
* Reordered some sets
* Minor cleanups
* Fixed sf2ceua labels and added pcb infos
* Fixed sf2ceub labels and added pcb infos, removed 1 incorrect rom
and replaced with proper redump done by Dumping Union
* Fixed punisher, punisheru Q-Sound labels and added D-Board PALs
dsp56k.c : Remove globals from dsp56k cpu core. [AtariAce]
cps1.c: Documentation update for some CPS1 sets (B-Board chip
information) verified via Team Japump PCB photos. [Brian Troha]
Improved memory banking in Puzzle Star (Sang Ho Soft)
[Mariusz Wojcieszek]
Fixed term2 (rev. LA4) freeze during the Cyberdyne stage opening
cinematic [Phil Bennett]
Merged aladbl.c and ssf2md.c to create genesisb.c [Sonikos]
video/astrocde.c: Limited the number of timers potentially produced by
astrocade_trigger_lightpen() [ranger_lennier]
cps1.c: Set correct B-Board mapper for "resale" kits. This fixes
missing graphics in Area 88 (Japan Resale). [Brian Troha]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pacman - 25th Anniversary Edition (V2.0) [Sara S.]
The Last Starfighter (prototype) [Phil Bennett, Ken Van Mersbergen]
Air Race (prototype) [Phil Bennett, Ken Van Mersbergen]
New clones added
----------------
Clash-Road (Data East license) [Tirino 73]
Quizard v1.2 [Team Europe, The Dumping Union]
Quizard Rainbow 4.2 [Team Europe, The Dumping Union]
Super Megatouch IV Turnier Version (9255-51-50 ROA, Bi-Lingual ENG/GER
version)
[bodger319, Smitdogg, The Dumping Union]
Megatouch 5 Turnier Version (9255-70-50 RON, Bi-Lingual ENG/GER version)
[bodger319, Smitdogg, The Dumping Union]
Knights of the Round (Japan 911127, 91634B-2 B-Board)
[Team Japump, The Dumping Union]
Area 88 (Japan Resale Ver.) [Team Japump]
Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00)
[Mark F.]
Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03)
[Sara S.]
New games marked as GAME_NOT_WORKING
------------------------------------
Mini Boy 7 (set 1) [Roberto Fresca, Siftware]
Mega Double Poker (conversion kit) [Roberto Fresca, ChrisQC, Smitdogg]
Magic Train [Roberto Fresca]
Gundam Seed: Federation vs. Z.A.F.T. (SED1 Ver. A) [Guru, Smitdogg]
--
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模擬器
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