MAME/UI/UIFX32/SDL 0.129u3 - 模擬器

Joe avatar
By Joe
at 2009-01-30T09:44

Table of Contents

SDLMAME 0.129u3

http://rbelmont.mameworld.info/?page_id=163


MAMEUI 0.129u3

http://mameui.classicgaming.gamespy.com/


MAMEUIFX32 0.129u3

http://mame32fx.altervista.org/home.htm


MAME 0.129u3

http://www.mamedev.com/


0.129u3
-------


MAMETesters Bugs Fixed
----------------------
- 01017: [Sound] nslasher: The music stops at some points in the game when
fighting bosses and some points in level 2. (Mamesick)
- 02862: [Graphics] Many sets in taitosj.c: During the scroling the lower
part of the screen becomes black (Aaron Giles)
- 02860: [Crash/Freeze] mach3, usvsthem: Error at the start (Aaron Giles)
- 02880: [Original Reference] stactics: Scratchpad RAM is too large
(currently 2 KB, should be 256 bytes with mirroring). (chowell)
- 02843: [Original Reference] schaser, schasrcv, polaris: Only half the color
RAM is emulated. (chowell)
- 02884: [Original Reference] kopunch: CPU is specified as a 4 MHz 8080 when
it should be a 4 MHz Z80. (Tomasz Slanina)
- 02888: [Graphics] All sets in megaplay.c: Large black box obscuring game
(Aaron Giles)
- 02827: [Compiling] 64-bit build fails (Phil Bennett)
- 02804: [Documentation] dkongf: In game information: year should be 2004,
not 1981. (Fabio Priuli)
- 02803: [DIP/Input] dkongf: "5 Coins/1 Credit" coinage dipswitch is
freeplay. (Fabio Priuli)
- 02719: [DIP/Input] arkbloc2, arkgcbl, paddle2: you can′t go to the left
(Fabio Priuli)
- 02697: [DIP/Input] hkagerou: Inputs apparently incorrectly mapped or not
mapped (Fabio Priuli)
- 02574: [DIP/Input] yumefuda: Game controls are not fully implemented (Fabio
Priuli)
- 02873: [Graphics] Many sets in system1.c: Missing text layer (David Haywood)
- 02866: [Misc.] bublbobl and clones: Bubble Bobble vertical sync value seems
slightly off (Phil Bennett)
- 02792: [DIP/Input] Missing HARDDIP settings in ′STANDARD_DIPS′ for DIP′s
4,5 and 6 ("COMM Setting") (Fabio Priuli)

Source Changes
--------------
Cleaned up and remapped Big 10 inputs. Updated the game notes. Added other
minor changes. [Roberto Fresca]

Improved the sound in Double Wings by appling the same handling of Night
Slashers (they are actually similar if not same memory map) [Angelo Salese]

Fixed scrolling layer in Magic′s 10 [Angelo Salese]

Added NO_DUMP for the H8/330 MCU for Magic′s 10 2, Super Pool, Hot Slot and
Magic Colors. [Angelo Salese]

Several discrete sound refinements, mainly targeted at mario:[couriersud]

* Use formula derived from figures 2 and 3 in LS624 datasheet.
Coefficients were calculated using least square approximation.
This approach gives a bit better audible results compared to the prior
approach.

* Fixed energy calculation for LS624

* Use energy values as input for XOR. This seems to better reflect the
superimposition of the two signals. On the long term, both LS629 and the XOR
need to be converted into a custom module to properly model mixing if the two
frequencies are close to each other.

* Adjusted C41 to 60% for skid sound.

Fixed the remaining CPS3 sets that were left broken from the previous
half-done set renames. Also reworked the code a bit to make it harder
for somebody to break it in future (removed the config table & moved keys to
driver inits, define region sizes, allocate memory in init
for CD based games.) Should be no functional changes, although it might be a
fraction of a % faster due to there being less region
lookups. [David Haywood]

Added preliminary sound for the Aero Fighters bootlegs (aerfboot & aerfboo2)
[Angelo Salese]

Added some ′new fruit bonus ′96′ sets, unsure what they are. [David
Haywood]

Added a mess of sets marked as ′time dog′ to the goldstar driver.
These seem to be mismatched, and some lack program roms. One set has
encrypted code, the other appears to have plain code. These will need
some tidy-up work. I′ve added them, because there is no doubt at least one
valid set in here but the dumps contain no useful info at
all. [David Haywood]

Preliminary protection hook-up for Sexy Gal/Sweet Gal [Angelo Salese]

Fixed colors, visible area and soft resets in the Magic Card 68k version.
Started to convert the Magic Card 68k version driver with
proper infos & added some basic video registers. It actually runs on more or
less modified Philips CD-i architecture. [Angelo Salese]

Imported Archimedes code from MESS. [R. Belmont]

Fixed foreground tilemap colors in Diamond Derby [Angelo Salese]

Added new module devcb, which can generically handle conversions between
device read/write functions and various other types of
functions. Introduced new structures and macros to make this possible: [Aaron
Giles]

To take advantage of this, a device must change its interface to replace any
read/write callbacks with the new devcb_read/write
structures. During device start time, the device then uses this new devcb
module to resolve the information in the devcb_read/write
structures into a more efficient form. When the device needs to call one of
the callbacks, it uses the inline devcb_call_read/write functions.

Once a device has defined its callbacks as devcb_read/write structures, users
of the device must use the DEVCB_* macros to specify the type and information
about the handler to use:

DEVCB_NULL = no handler
DEVCB_HANDLER = a standard device read/write handler
DEVCB_MEMORY_HANDLER = a memory address space read/write handler
DEVCB_DEVICE_HANDLER = a device read/write handler for a different device
DEVCB_INPUT_PORT = an input port

Converted the 8255PPI device to use this new structure, and updated all users
to use the DEVCB macros, removing some unnecessary trampoline
functions along the way. [Aaron Giles]

Added calculation for caps >= 100pf to buck rogers LS626 frequency
calculation. Formula was derived from figure 6 of LS624/628/629 &
625/626/627 datasheet. "BUCK ROGERS" is now centered and big ship appears
centered over br′s ship. [couriersud, Guru]

Converted 6821new device to use devcb. Updated Williams drivers to remove
trampoline functions. [Nathan Woods]

Improvements to norautp.c driver: [Roberto Fresca]
- Merged GTI Poker (gtipoker.c) with this driver.
- Added new memory map and machine driver for gtipoker.
- Hooked 2x PPI 8255 to gtipoker.
- Hooked the video RAM access ports to gtipoker.
- Changed norautpn description from Noraut Poker (No Payout), to Noraut Poker
(bootleg), since the game has payout system.
- Some clean-ups.

Fixed encryption in Cabaret and added sound emulation [Mirko Buffoni]
- Moved to a separate driver
- Not fully playable, press reset to exit from pitfalls

Implemented a few more H8/3xx instructions, and added funcube to seta2.c
[Luca Elia]

Added a default backup ram for the jolyc980 set, to get it boot to the
end-user. [Angelo Salese]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Big 10 [Angelo Salese, Roberto Fresca, Tomasz Slanina]
Bottle 10 (italian, 2 sets) [Roberto Fresca]
Super Poker (v116IT) [Mirko Buffoni]
Casino Five [Mariusz Wojcieszek]
Big Apple Games [Mariusz Wojcieszek]
Funcube 2 [Luca Elia]
Funcube 4 [Luca Elia]

New clones added
----------------
Turbo Sub (prototype rev. TSC7) [Jay Gallagher]
Noboranka (Japan) (NOT WORKING, undumped 8751 MCU)
Battle Bakraid - Unlimited Version (U.S.A.) [Josh W.]
Armed Police Batrider (several versions) [Josh W.]
Mortal Kombat (prototype, rev 8.0 07/21/92) [Brian Troha]


New games marked as GAME_NOT_WORKING
------------------------------------
Jansou Noraut Poker [Roberto Fresca, Angelo Salese]

--

All Comments

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