Model 2 Emulator v0.9 - 模擬器
![Caroline avatar](/img/cat2.jpg)
By Caroline
at 2009-01-30T09:35
at 2009-01-30T09:35
Table of Contents
http://nebula.emulatronia.com/
* Fixed TGP emulation bugs and added missing opcodes. Virtua Fighter 2 and
Virtua Cop 2 are now playable. There is still a bug with VF2 hair/body
collisions, probably another TGP bug, but it′s quite hard to find...
* Fixed I960 bug that caused daytona invisible walls/holes in the road.
* Fixed timer bug that caused missing hair in Fighting vipers, tails in sonic
and slow cars in Sega Rally (although they still don′t work properly).
* Added support for "return to neutral". Enable it with HoldGears=1 option in
emulator.ini. This setting will cause the emu to return to neutral when no
gear button is pressed.
* Redone rasterizer color decoding and texture mapping. Now it works the same
way the real hardware does, performing all the same table lookups and
calculations, so color should be accurate now. The color decoding is now done
at pixel shader level so you′ll need a PS 2.0 capable video card in order to
run the emulator now.
* Fixed white borders in some transparent textures.
* Redone texture caching code. Improved dirty texture detection. Fixes wrong
textures in some games when a new texture overlaps partially with an existing
one.
* Changed ManxTT sound roms to the Twin ones. The previous romset was using
the Deluxe ones that have 2 sound boards. Fixes the "japanese speech when
braking" bug .Set the machine to Twin.
* Added 2 mice support for shooting games. Enable it with RawInput=1 in
emulator.ini. Read some other options there to tell the emu how to map a
mouse to a player. When using RawInput the mouse will be locked to the
emulator window. In order to switch to another window, either press Alt to
bring the menu and unlock the mouse or use Alt-Tab to switch to another
application.
* Fixed Alt key not activating the window menu.
* Fixed MB86235 bug when handling denormalized numbers that caused top skater
and overrev lock the emu sometimes.
* Fixed corrupt textures sometimes when loading a savestate
* Fixed frameskipping bug that caused some data not being updated in the TGP
memory when frameskipping (daytona windows not updating windows after
entering/leaving the tunnel)
* Added an option to hide the crosshair in shooting games (DrawCross=0 in
emulator.ini)
* Fixed Daytona to the maxx rom loading that caused wrong and missing
graphics.
* Improved FM emulation support to the SCSP for some HOTD tunes requiring it.
* Fixed various bugs in the new MultiPCM sound emulation, causing some wrong
loops and sounds.
* Fixed meshed transparencies size. Now they will scale to the selected
resolution.
* Fixed specular highlights calculation.
* Added Daytona USA ′93 edition and Daytona USA: GTX 2004.
* Added Rail Chase 2
* Added Virtua Cop 2
* Added Virtua Fighter 2, Rev A, Rev B and 2.1
* Added Sega Water Ski. The current sound rom dump seems to be bad so the
game will run without sound. This game will start in Japan region mode. To
change the region, enter Test menu (F2) and press the sequence
up,up,down,down,service (f1),test (f2)
* Added Indianapolis 500 Rev A
* Changed romsets to match MAME as much as possible.
--
* Fixed TGP emulation bugs and added missing opcodes. Virtua Fighter 2 and
Virtua Cop 2 are now playable. There is still a bug with VF2 hair/body
collisions, probably another TGP bug, but it′s quite hard to find...
* Fixed I960 bug that caused daytona invisible walls/holes in the road.
* Fixed timer bug that caused missing hair in Fighting vipers, tails in sonic
and slow cars in Sega Rally (although they still don′t work properly).
* Added support for "return to neutral". Enable it with HoldGears=1 option in
emulator.ini. This setting will cause the emu to return to neutral when no
gear button is pressed.
* Redone rasterizer color decoding and texture mapping. Now it works the same
way the real hardware does, performing all the same table lookups and
calculations, so color should be accurate now. The color decoding is now done
at pixel shader level so you′ll need a PS 2.0 capable video card in order to
run the emulator now.
* Fixed white borders in some transparent textures.
* Redone texture caching code. Improved dirty texture detection. Fixes wrong
textures in some games when a new texture overlaps partially with an existing
one.
* Changed ManxTT sound roms to the Twin ones. The previous romset was using
the Deluxe ones that have 2 sound boards. Fixes the "japanese speech when
braking" bug .Set the machine to Twin.
* Added 2 mice support for shooting games. Enable it with RawInput=1 in
emulator.ini. Read some other options there to tell the emu how to map a
mouse to a player. When using RawInput the mouse will be locked to the
emulator window. In order to switch to another window, either press Alt to
bring the menu and unlock the mouse or use Alt-Tab to switch to another
application.
* Fixed Alt key not activating the window menu.
* Fixed MB86235 bug when handling denormalized numbers that caused top skater
and overrev lock the emu sometimes.
* Fixed corrupt textures sometimes when loading a savestate
* Fixed frameskipping bug that caused some data not being updated in the TGP
memory when frameskipping (daytona windows not updating windows after
entering/leaving the tunnel)
* Added an option to hide the crosshair in shooting games (DrawCross=0 in
emulator.ini)
* Fixed Daytona to the maxx rom loading that caused wrong and missing
graphics.
* Improved FM emulation support to the SCSP for some HOTD tunes requiring it.
* Fixed various bugs in the new MultiPCM sound emulation, causing some wrong
loops and sounds.
* Fixed meshed transparencies size. Now they will scale to the selected
resolution.
* Fixed specular highlights calculation.
* Added Daytona USA ′93 edition and Daytona USA: GTX 2004.
* Added Rail Chase 2
* Added Virtua Cop 2
* Added Virtua Fighter 2, Rev A, Rev B and 2.1
* Added Sega Water Ski. The current sound rom dump seems to be bad so the
game will run without sound. This game will start in Japan region mode. To
change the region, enter Test menu (F2) and press the sequence
up,up,down,down,service (f1),test (f2)
* Added Indianapolis 500 Rev A
* Changed romsets to match MAME as much as possible.
--
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模擬器
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