MAME 0.143u5 - 模擬器

Jacob avatar
By Jacob
at 2011-09-06T23:21

Table of Contents

http://mamedev.org/

0.143u5
-------


MAMETesters Bugs Fixed
----------------------
- 02700: [Speed] pocketrc: game runs too fast (hap)
- 04477: [Documentation] naomi: Duplicate File entries in each set in
driver (Tafoid)
- 04475: [Graphics] quizmeku: Missing gfx (M.A.S.H.)
- 03641: [Graphics] sspirits, gground: Only half of the game's frames
are rendered. (M.A.S.H.)
- 03195: [Gameplay] crkdown: graphic artifacts and speed drop during
gameplay (M.A.S.H.)
- 00961: [Sound] raidena: Some music channels go out of sync after a
while. (Kold666)
- 04397: [HLSL] MAME freezes with a hlsl .ini file. (MooglyGuy)

Source Changes
--------------
Implemented double buffering and improved colors for 3d in Top Landing
[Angelo Salese]

naomi.c: Added rev "A" Japan BIOS, original Korean BIOS as well as rev
"D" Korea [gamerfan, Smitdogg, BrianT, The Dumping Union]

armedf.c: Verified correct sprite roms for Terra Force (Japan)
[ShouTime]

dday.c: Added dipswitch locations to the D-Day sets
[Corrado Tomaselli, Brian Troha]

m68k: Preliminary support for MC68340 (CPU32). Reorganized to
facilitate C++ conversion. [David Haywood]

m68k: use 68340 instruction table for 68340, cpXXX instructions are
020/030 only, add CINV, CPUSH stubs for 040 [R. Belmont]

Add comment about new raiden2 rom combination, add missing pals as
undumped, fix IC locations on several sets.
[Lord Nightmare, Hammad, EdCosta]

Various HLSL fixes: [Ryan Holtz, Bat Country Entertainment]
* Created two flags, -hlsl_ini_write and -hlsl_ini_read. The former
enables custom HLSL INI writing explicitly, the other enables
loading of the same.
* Fixed disappearing aperture effect when using custom INI files.
* Fixed diagonal seam on some games, for serious real this time
* Fixed phosphor simulation, now works as expected

model3.c: Redumped Spikeout FE. Special thanks to Phil Bennett & Bart
Trzynadlowski for verifying and testing the redumped roms. [Dr.
Spankenstein, wild eyed, Paratech, Layne, Lord Flux, atchoo, cbt,
gatt9, tormod, BrianT, The Dumping Union]

only report samples audit result for sets with required samples
[Fabio Priuli]

fixed segfault when using -verifysamples [Fabio Priuli]

floppy: Refactor slightly. Name, descrition, etc are now an intrinsic
property of converters. [O. Galibert]

Added some Stern Whitestar older revisions [Miodrag Milanovic]

Preliminary work at the projection calculation for 3d eye-space points
in Air Inferno [Angelo Salese, Andrew Gardner]

es5503: converted to modern device, improved IRQ timing [R. Belmont]

C352: don't try to play zero-length samples [Phil Bennett]

M377xx improvements
* Respect the restored mode bits for PUL [hap, R. Belmont]
* Proper cycle counts for PSH/PUL [R. Belmont]
* Fixed flags for multiply/division and divide by 0 interrupt [hap]
* Pass program bank to debugger hook so breakpoints work outside
of bank 0 [R. Belmont]
* Fixed interrupt flags for internal peripherals, corrected
BBC/BBS when running outside of bank 0 [R. Belmont]
* Several other interrupt timing and priority fixes [hap]

whitestar: make modern, add sound system. no work on main CPU part
yet. [R. Belmont]

floppy: Add brand-new MFI (MESS floppy image) support. [O. Galibert]

mfi: Fix the format thanks to smf's help [O. Galibert]

amigafdc: Modernize, but don't change a thing (yet) [O. Galibert]

floppy: Change the internal format to use magnetic cells. Temporarily
move the full-track pll bit extraction in the amiga fdc. [O. Galibert]

st_dsk: Add the easy ST formats [O. Galibert]

tempest.c: Corrected the rom labels, description and documentation for
the revised hardware rev 3 of Tempest. Added dipswitch locations for
the Tempest sets. [Brian Troha]

globalfr: filled in a little more of the memory map [R. Belmont]

Yet more Neo-Geo work on game ROMs structures [Johnboy]
* Continued to document used pcb's for cartridges
* More removal of .bin extension in favour of chiplabel.socketlabel
naming convention
* Added correct v1 to pulstar
* Corrected layout of pgoal according to original cart
Added redumped c1/c2 and v1 to quizdaisk [DsNo]

Various changes and improvements to the Chihiro emulation
[Samuele Zannoli]
* modifies the ide device (idectrl.c) so it supports cases where it
is not connected to an hard disk, but to some different hardware
* adds PC devices 8259 pic, 8253 pit, ide controller
* adds "chihiro" command with subcommands "jamdis", "dump_string",
"dump_process", "dump_list", "help"
* updates the smbus controller and adds stubs for the pic16lc,
cx25871, eeprom smbus devices
* updates the memory map for the newly added devices
* fixes the size of the "others" region
* adds hack for the missing dump of the smbus eeprom

Decoded graphics in gigaman2 [iq_132]

Hooked up sound, fixed layer offsets in ppan [iq_132]

Fixed graphics glitches in speedspn on character select screen
[iq_132]

Fixed layer enable in cninjabl, giving it working status [iq_132]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ridge Racer 2
Free Kick [Charles MacDonald, The Dumping Union]


New clones added
----------------
1943: Midway Kaisen (Japan, Rev B) [Foul]
Rad Rally (Japan) [Arcadecomponents.com]
The King of Fighters '97 (Korean release) [DsNo]


New games marked as GAME_NOT_WORKING
------------------------------------
Fighting Bujutsu [Ville Linde, R. Belmont]


--

All Comments

Zenobia avatar
By Zenobia
at 2011-09-08T20:26
不知道是不是錯覺..之前工作團隊鬧翻後好像進度就怪怪的
Rebecca avatar
By Rebecca
at 2011-09-11T12:20
最近都是不斷地支援clone遊戲.很少開拓未支援領域
Sarah avatar
By Sarah
at 2011-09-16T05:12
我比較樂見他們回頭去整理過往的東西,新板子其實不用急
Aaliyah avatar
By Aaliyah
at 2011-09-20T16:00
我的未支援領域並非指新板子,是指之前其他EMU有支援但
Hamiltion avatar
By Hamiltion
at 2011-09-24T08:13
MAME沒有支援的部分,例如像Daphne或是SEGA Model 2
Tristan Cohan avatar
By Tristan Cohan
at 2011-09-25T15:16
因為效果未逮、包山包海的MAME要修也耗時,所以才全部整合。
Yuri avatar
By Yuri
at 2011-09-25T22:31
藉此一問 0.142u3以後聽說rom大換血
Elizabeth avatar
By Elizabeth
at 2011-09-27T02:30
我剛好在0.142u1整理了一次rom 如今有必要更新嗎?
Una avatar
By Una
at 2011-09-29T20:15
因為還蠻浪費時間的 如果新版都沒差 那就不想換了
Olivia avatar
By Olivia
at 2011-09-30T07:26
一些老遊戲 棒球殺手 戰斧2的圖像錯誤有修正嗎?
Madame avatar
By Madame
at 2011-10-02T04:45
通常我都是等大版本發佈後才更新,而且那時也有人會放整理好
的覆蓋檔,等於也可以省下整理的時間。至於老遊戲的部分,因
Selena avatar
By Selena
at 2011-10-04T16:04
為我沒有實際去測試過,所以也不太清楚,sorry
Queena avatar
By Queena
at 2011-10-07T11:54
我剛好在0.142u1 https://noxiv.com

(N64) Project64K v0.32

Ophelia avatar
By Ophelia
at 2011-09-06T21:53
2011.09.06 Whats new for version 0.32 - New Project64k loader with graphic choosing and directory setup (to make everything simple for n ...

4DO 1.0.6.2 Alpha

Jacky avatar
By Jacky
at 2011-09-06T21:50
2011.09.06 v1.0.6.2 Alpha : Features: - 4DO now hides the mouse cursor if it’s floating over the game area. - Support for more type ...

(MAME for iOS) iMAME4all v1.9

Freda avatar
By Freda
at 2011-09-06T21:42
2011.09.06 key delay on game selection - eases game selection, added option to set Sound defaults and to choose iCade or iControlPad layout,slee ...

想問一個很久的遊戲

Kumar avatar
By Kumar
at 2011-09-06T18:23
我想問一個還蠻古老的遊戲 最近想到想玩 但我忘記是SS還是PS系統了 遊戲故事是一章一章的進行 主角是紅頭髮的男生 職業一開始是步兵 女主角是藍紫色長髮 職業一開始是魔導士 其他人物還有金色短髮的男生 遊戲有很多職業可以進行轉職 一個主人翁可以帶小兵 一回合一回合移動這樣 有步兵 槍兵 魔 ...

WILL模擬器2P設定?

Oliver avatar
By Oliver
at 2011-09-06T16:27
大家好~我的模擬器是Dolphin-SVN-R6064M 我想想問板上的高手們2P的手把設定 要怎麼設定 我自己設定了好幾次都沒反應 設定完按電腦鍵盤都沒反應... 因為在玩BASARA3所以想開2P一起刷武器... 還有要怎麼樣才能加速呢? 我玩戰國無雙3都只有30趴而已 但玩BASARA3就有60趴 我 ...