M.U.G.E.N 1.0 RC 7 - 模擬器

Xanthe avatar
By Xanthe
at 2010-03-25T09:04

Table of Contents

http://elecbyte.com/

Version 1.0 RC7

20 Mar 2010

Engine Changes

Options screen now uses font/options.def font if present. If Truetype, size
adapts to game resolution.
Implemented Alt-Enter fullscreen toggle.
mugen.cfg: [Video] Implemented BlitMode=PageFlip (resolves video tearing).
motif: system.def: Added title param to [Options]
Bug Fixes

CNS: Cond trigger now works properly inside all comma-separated parameter
lists.
CNS: Fixed projectile screen and edge bounds being calculated incorrectly.
CNS: Fixed projectile hits causing player hitdefs to reactivate.
CNS: Fixed screen postype explods incorrectly positioned during envshake.
CNS: HitDef: Fixed guard damage not affected by AttackMulSet controller.
CNS: HitDef: Fixed fall.yvelocity and fall.xvelocity scaled incorrectly in
different coordspaces.
CNS: ChangeAnim2: Fixed reflection drawing position when other player has
different scale.
CNS: Fixed TargetBind controller default value (0,0).
CNS: Fixed "no" debug spam.
Input: Partial fix for num lock and caps lock keys only working every other
key press. Is still buggy on first press if state of key lock is on when
starting MUGEN.
Motif: system.def: Fixed survival mode using selftitle instead of enemytitle
for team selection.
Storyboard: Fixed drawing some BG sprites off-center in pillarbox mode.
Fixed 1P vs Team (Simul) advantage option not working
Fixed space bar resetting time in survival mode.
Backwards Compatibility

ver2002 backwards compatibility: CNS: Pos Z trigger will return the value of
pXstartz in the stage def file that corresponds to the player (or root, if
the player is a helper). This will only work for players with mugenversion
under 1.0.
Tools

Added sff2png tool: extracts sprites from an SFF file.



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All Comments

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