JPCSP v0.7 - 模擬器

Edith avatar
By Edith
at 2013-06-29T22:39

Table of Contents

http://www.jpcsp.org/
http://code.google.com/p/jpcsp/
http://buildbot.orphis.net/jpcsp/


JPCSP v0.7 (June 28, 2013):

-> Added support for rendering in software mode, not using the GPU;

-> Added Game Pad support;

-> Major performance improvements in the graphic processing (see new Video
options);

-> Automatic decoding of stereo ATRAC3+ audio using SonicStage;

-> Rendering of fonts using "sceFont". OpenSource fonts are provided as a
replacement for the PSP fonts. But the PSP original fonts can be used for
maximal compatibility;

-> Automatic decryption of encrypted EBOOT.BIN and PGD files.
Savedata files can also be loaded/saved in an encrypted form, like on a
real PSP;

-> Added the configuration of regional settings
under "Options" > "Configuration" > "Region";

-> Configuration settings can be changed "on the fly",
i.e. the changes are effective immediately;

-> Draft implementation for the support of Video UMDs;

-> Basic network support:
Infrastructure network is almost complete.
Adhoc network is only working between two Jpcsp, not with a real PSP.
Port shifting is available to support running two Jpcsp instances on the
same computer.
Signin to the PlayStation Network is not supported at all;

-> A lot of compatibility improvements in almost all of the PSP modules;

-> Major code cleanup in the module architecture (now using Java reflection);

-> New method used for computing FPS. The FPS value is now more reliable but
usually lower than on previous releases. It doesn't mean that the Jpcsp
performance is now worse, but just that the previous FPS counter was
over-optimistic;

-> Added Frame skipping option;

-> Added cheat import from cheat.db;

-> Added export function for the current 3D scene in Wavefront .obj/.mtl
format, including the textures;

-> Added texture modding;

-> Added functions to clear the texture and vertex caches;

-> Added option to change the PSP clock speed;

-> Improved integrated Debugger;

--

All Comments

Caitlin avatar
By Caitlin
at 2013-06-30T07:51
這下又測不完了
Dinah avatar
By Dinah
at 2013-07-04T11:17
等了好陣子也看到了JPCSP的更新
Enid avatar
By Enid
at 2013-07-05T18:01
有壓力就有更新!好~
Olivia avatar
By Olivia
at 2013-07-09T02:24
大概被刺激到了XD 自己搞這麼久 人家蹦幾個版本
就大有可為 危機感嗎?XD
Puput avatar
By Puput
at 2013-07-10T08:27
討鬼傳在選人物時一半的畫面是黑的 起始OP沒聲音
Elvira avatar
By Elvira
at 2013-07-13T01:48
字體如果在最下方會變形 其他遊戲未測試
Carol avatar
By Carol
at 2013-07-15T02:45
JPCSP開發者一定是對java非常的有愛才會用java去開發
Bennie avatar
By Bennie
at 2013-07-15T05:01
可是會不會因為java的關係,效能提升上很有限?
Regina avatar
By Regina
at 2013-07-19T02:23
大概是作者希望以全開放式的架構去處理 但java在21世紀後
的優勢只會越來越少而已
Blanche avatar
By Blanche
at 2013-07-21T07:06
優勢只會越來越少的原因是什麼?
Dora avatar
By Dora
at 2013-07-23T17:03
MHP2G除了音效都還正常(含過場動畫)
Rachel avatar
By Rachel
at 2013-07-25T05:44
遊戲王TF5切換人物動畫會掉楨
Zora avatar
By Zora
at 2013-07-29T11:00
如果你跟我一樣在研究mono跟C#就會知道原因
Caitlin avatar
By Caitlin
at 2013-08-02T06:31
C#更慘._.
Frederic avatar
By Frederic
at 2013-08-06T22:08
我有在碰C,可以體會為啥...但是我真的覺得,C是學程式語
Kumar avatar
By Kumar
at 2013-08-09T11:10
言很棒的一門語言,從底摸索上來觀念和底子都會很好
雖然會花很多時間...
Skylar DavisLinda avatar
By Skylar DavisLinda
at 2013-08-09T23:00
我也想知道為什麼java優勢會越來越少
Olga avatar
By Olga
at 2013-08-10T12:46
想知道之前要先對,XML跟mono有基本概念不然也只會霧裡看花
Edith avatar
By Edith
at 2013-08-11T01:27
Java優勢永遠不會變少.應用面太廣了,上下層都通吃還可JNI
Elizabeth avatar
By Elizabeth
at 2013-08-14T11:54
光Android就能護住Java多久。倒是工具用一堆但從沒碰過C#

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