Jpcsp SVN r1622 - 模擬器
By Tracy
at 2010-06-26T21:57
at 2010-06-26T21:57
Table of Contents
http://buildbot.orphis.net/jpcsp/
Jpcsp SVN r1622 is released. JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1610
Fixed compilation of VFPU instruction VIIM
r1611
Improved async IO: free the stack of the SceIofileAsync thread when closing
the
async file.
r1612
Added one Java native method for "CRISIS CORE -FINAL FANTASY VII" based on the
Profiler output.
r1613
Fixed problem with Character set: this was not a problem with the character
set
handling, but an error in MemoryWriter. Reverted changes from r1598
accordingly.
r1614
Added deletion of the TMP.PMF file when sceMpegInit is called.
Reverted sceAtracGetSoundSample.
Improved sceMpeg module.
r1615
Don't flush the MediaEngine if the PsmfPlayer hasn't been created.
LocoRoco is now half-playable...
r1616
assignment to wrong variable (indicated by double assignment detector)
r1618
close a file
r1619
always close a file
r1620
replace some simple for array copies by System.arraycopy
r1621
Added stub for sceDeflt module required by echochrome
Added the NID for scePsmf and sceDeflt to the 150 psplibdoc
Edited the stub generator and removed the oldstyle processor and useless
comments, and regenerated all the stubs for future use
r1622
Implement sceZlibDecompress from sceDeflt
Echochrome is now ingame but since we don't support the color test in GE, we
don't see anything.
--
Jpcsp SVN r1622 is released. JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1610
Fixed compilation of VFPU instruction VIIM
r1611
Improved async IO: free the stack of the SceIofileAsync thread when closing
the
async file.
r1612
Added one Java native method for "CRISIS CORE -FINAL FANTASY VII" based on the
Profiler output.
r1613
Fixed problem with Character set: this was not a problem with the character
set
handling, but an error in MemoryWriter. Reverted changes from r1598
accordingly.
r1614
Added deletion of the TMP.PMF file when sceMpegInit is called.
Reverted sceAtracGetSoundSample.
Improved sceMpeg module.
r1615
Don't flush the MediaEngine if the PsmfPlayer hasn't been created.
LocoRoco is now half-playable...
r1616
assignment to wrong variable (indicated by double assignment detector)
r1618
close a file
r1619
always close a file
r1620
replace some simple for array copies by System.arraycopy
r1621
Added stub for sceDeflt module required by echochrome
Added the NID for scePsmf and sceDeflt to the 150 psplibdoc
Edited the stub generator and removed the oldstyle processor and useless
comments, and regenerated all the stubs for future use
r1622
Implement sceZlibDecompress from sceDeflt
Echochrome is now ingame but since we don't support the color test in GE, we
don't see anything.
--
Tags:
模擬器
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