Jpcsp SVN r1525 - 模擬器
By Aaliyah
at 2010-05-29T16:26
at 2010-05-29T16:26
Table of Contents
http://buildbot.orphis.net/jpcsp/
Jpcsp SVN r1525 is released. JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1517
Small improvements in sceMpeg: only enable faked Mpeg when MediaEngine is
selected. sceMpegAvcDecode: take frameWidth from sceMpegCreate when receiving
0.
r1518
Added compilation of several FPU and VFPU instructions. This improves
slightly the performance of 3D applications.
Added a test application to compare the performance of the code produced by
the compiler to a real PSP: when the Java JIT is compiling the code generated
by the compiler, it outperforms a real PSP!
r1519
Improved PSP memory management to reflect the behavior on the real PSP:
- area reserved at program startup
- memory is allocated in 256-bytes chunks
- stack size for the root thread
- sceKernalCreateThread: check successful stack allocation
Added a test application to verify these settings on a real PSP.
r1520
Small code changes so that the Java JIT compiler can produce faster code:
- ">> 2" produces faster code than "/ 4"
- final methods are faster
r1521
VideoEngine: avoid OutOfMemoryException when generating a lot of mipmaps.
r1522
better implementation for sceAudioGetChannelRestLen
r1523
EventFlag: do not context-switch when called inside a callback.
r1524
Improved cheat support:
- Added an experimental method to process the codes;
- Extended CWCheat's jokers' support.
Improved sceFont:
- Fixed several functions;
- Added new findings;
- Implemented a dummy font output.
--
Jpcsp SVN r1525 is released. JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1517
Small improvements in sceMpeg: only enable faked Mpeg when MediaEngine is
selected. sceMpegAvcDecode: take frameWidth from sceMpegCreate when receiving
0.
r1518
Added compilation of several FPU and VFPU instructions. This improves
slightly the performance of 3D applications.
Added a test application to compare the performance of the code produced by
the compiler to a real PSP: when the Java JIT is compiling the code generated
by the compiler, it outperforms a real PSP!
r1519
Improved PSP memory management to reflect the behavior on the real PSP:
- area reserved at program startup
- memory is allocated in 256-bytes chunks
- stack size for the root thread
- sceKernalCreateThread: check successful stack allocation
Added a test application to verify these settings on a real PSP.
r1520
Small code changes so that the Java JIT compiler can produce faster code:
- ">> 2" produces faster code than "/ 4"
- final methods are faster
r1521
VideoEngine: avoid OutOfMemoryException when generating a lot of mipmaps.
r1522
better implementation for sceAudioGetChannelRestLen
r1523
EventFlag: do not context-switch when called inside a callback.
r1524
Improved cheat support:
- Added an experimental method to process the codes;
- Extended CWCheat's jokers' support.
Improved sceFont:
- Fixed several functions;
- Added new findings;
- Implemented a dummy font output.
--
Tags:
模擬器
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