JPCSP rev1432 compiled - 模擬器
![Jacob avatar](/img/cat3.jpg)
By Jacob
at 2010-03-26T12:30
at 2010-03-26T12:30
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1432 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1427
PRIM_SPRITES: the PSP is flipping the texture under some conditions. To be
further tested (condition still not clear).
r1428
sceIoOpen: retry count is 4 bits (exact behavior has to be checked). Better
test of "rw"-mode.
r1429
Improvement of sceUtilitySavedataInitStart(), sceUtilityMsgDialogInitStart()
and sceUtilityOskInitStart(): display a dialog only when the VideoEngine is
not busy to avoid a deadlock (e.g. VideoEngine/display waiting on a STALL and
JOptionPane waiting on a display).
r1430
Fixed BufferOverflowException in pspdisplay.
r1431
Implemented sceKernelReleaseWaitThread()
r1432
Improved JPCSP's documentation.
--
Jpcsp SVN r1432 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1427
PRIM_SPRITES: the PSP is flipping the texture under some conditions. To be
further tested (condition still not clear).
r1428
sceIoOpen: retry count is 4 bits (exact behavior has to be checked). Better
test of "rw"-mode.
r1429
Improvement of sceUtilitySavedataInitStart(), sceUtilityMsgDialogInitStart()
and sceUtilityOskInitStart(): display a dialog only when the VideoEngine is
not busy to avoid a deadlock (e.g. VideoEngine/display waiting on a STALL and
JOptionPane waiting on a display).
r1430
Fixed BufferOverflowException in pspdisplay.
r1431
Implemented sceKernelReleaseWaitThread()
r1432
Improved JPCSP's documentation.
--
Tags:
模擬器
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