JPCSP rev1315 compiled - 模擬器

By Poppy
at 2010-01-17T15:21
at 2010-01-17T15:21
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1315 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1313
Fixed sceCtrlReadBufferPositive() and sceCtrlReadBufferNegative(): the
calling thread is delayed if the controller sampling cycle has not elapsed. A
proper implementation using interrupts is in the pipeline ;-)
This fix is needed for homebrew developer evhoria.
r1314
Performance improvement in texture caching: reload/check the texture only if
texture parameters have been changed since last PRIM. This might improve the
FPS of some games.
r1315
Implemented the R_MIPS_NONE relocation type. I could not find any information
on this type, but the implementation seems to fit for the game "Little
Britain".
An INFO message is displayed for games using this relocation type in order to
identify them and cross-check the implementation.
--
Jpcsp SVN r1315 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1313
Fixed sceCtrlReadBufferPositive() and sceCtrlReadBufferNegative(): the
calling thread is delayed if the controller sampling cycle has not elapsed. A
proper implementation using interrupts is in the pipeline ;-)
This fix is needed for homebrew developer evhoria.
r1314
Performance improvement in texture caching: reload/check the texture only if
texture parameters have been changed since last PRIM. This might improve the
FPS of some games.
r1315
Implemented the R_MIPS_NONE relocation type. I could not find any information
on this type, but the implementation seems to fit for the game "Little
Britain".
An INFO message is displayed for games using this relocation type in order to
identify them and cross-check the implementation.
--
Tags:
模擬器
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