Gens/GS Release 7 Packaging Update 1 - 模擬器

By Connor
at 2010-01-17T14:53
at 2010-01-17T14:53
Table of Contents
http://info.sonicretro.org/Gens/GS
Features currently being worked on for the next release (r7.1):
[Win32] Full Unicode support on Windows NT. Additionally, ANSI strings on
Windows 9x will be converted to UTF-8 for cross-platform compatibility.
Physical CD-ROM abstraction layer. BIN/CUE support may be added, too.
Shift-JIS title decoder for some Japanese ROMs.
[Linux] IRC Reporter plugin to report the current ROM to IRC clients.
New onscreen display font, based on UNI-VGA and GNU Unifont, with support for
most of the Unicode Basic Multilingual Plane. (ASCII characters [U+0000 -
U+007F] will be included in the binary, but all other characters will be
stored in external custom font files.)
[Linux] Initial VDP Debugging plugin with all the functionality currently
available in the built-in VDP debugger, plus a sprite viewer and Sonic sprite
mapping viewer.
Sprite viewer shows hardware sprites. [Not Started]
Sonic sprite mapping viewer shows full sprites using the mapping system found
in Sonic games. [Not Started]
The VDP rendering and I/O code is being ported from x86 assembly language to
C++. Some notable improvements in this port:
The per-line sprite limit is now respected. (16 sprites per line in H32; 20
in H40.)
Border color is now rendered in the VDP code instead of in the video drawing
backends.
V30 (240-line) resolution is now supported in NTSC. That is, it works like it
does on the real console: VBlank is reduced to 30 Hz, and the picture rolls.
(V30 still works normally in PAL.)
SegaCD: The BRAM cartridge emulation now allows 128 KB, 256 KB, and 512 KB
cartridges. (Default is still 64 KB)
Features planned, but not started, for the next release (r7.1):
Port the emulation code of mdZ80 to C.
Features that may be worked on for a future release, but aren't certain:
Cheat Search plugin.
This makes it too easy for the average user to make a "hack" without knowing
what they're doing, so it's unlikely that this plugin will be written by me.
I will accept patches from anyone else who wants to write this plugin,
however.
--
Features currently being worked on for the next release (r7.1):
[Win32] Full Unicode support on Windows NT. Additionally, ANSI strings on
Windows 9x will be converted to UTF-8 for cross-platform compatibility.
Physical CD-ROM abstraction layer. BIN/CUE support may be added, too.
Shift-JIS title decoder for some Japanese ROMs.
[Linux] IRC Reporter plugin to report the current ROM to IRC clients.
New onscreen display font, based on UNI-VGA and GNU Unifont, with support for
most of the Unicode Basic Multilingual Plane. (ASCII characters [U+0000 -
U+007F] will be included in the binary, but all other characters will be
stored in external custom font files.)
[Linux] Initial VDP Debugging plugin with all the functionality currently
available in the built-in VDP debugger, plus a sprite viewer and Sonic sprite
mapping viewer.
Sprite viewer shows hardware sprites. [Not Started]
Sonic sprite mapping viewer shows full sprites using the mapping system found
in Sonic games. [Not Started]
The VDP rendering and I/O code is being ported from x86 assembly language to
C++. Some notable improvements in this port:
The per-line sprite limit is now respected. (16 sprites per line in H32; 20
in H40.)
Border color is now rendered in the VDP code instead of in the video drawing
backends.
V30 (240-line) resolution is now supported in NTSC. That is, it works like it
does on the real console: VBlank is reduced to 30 Hz, and the picture rolls.
(V30 still works normally in PAL.)
SegaCD: The BRAM cartridge emulation now allows 128 KB, 256 KB, and 512 KB
cartridges. (Default is still 64 KB)
Features planned, but not started, for the next release (r7.1):
Port the emulation code of mdZ80 to C.
Features that may be worked on for a future release, but aren't certain:
Cheat Search plugin.
This makes it too easy for the average user to make a "hack" without knowing
what they're doing, so it's unlikely that this plugin will be written by me.
I will accept patches from anyone else who wants to write this plugin,
however.
--
Tags:
模擬器
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