JPCSP rev1198 compiled - 模擬器

By George
at 2009-10-16T14:24
at 2009-10-16T14:24
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1198 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1196
We currently cannot change context within a sceMpegRingbufferPut-callback.
r1197
avoid NullPointerException in sceMpegAvcDecode(mpegLastDate).
r1198
Improved sceKernelGetSystemTimeXXX: system time is reset to 0 at each program
start on PSP.
--
Jpcsp SVN r1198 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1196
We currently cannot change context within a sceMpegRingbufferPut-callback.
r1197
avoid NullPointerException in sceMpegAvcDecode(mpegLastDate).
r1198
Improved sceKernelGetSystemTimeXXX: system time is reset to 0 at each program
start on PSP.
--
Tags:
模擬器
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