Glitch64 SVN r188 - 模擬器
By Lucy
at 2010-10-10T23:07
at 2010-10-10T23:07
Table of Contents
http://www.emucr.com/2010/10/glitch64-svn-r188.html
Glitch64 SVN r188 is released. GlideHQ is a realtime texture enhancer library
with hi-resolution texture pack support for Glide64. Glitch64 is the
recommended Glide3x wrapper for Glide64, the Glide video plugin for N64
emulators. It currently supports S3TC texture compression, anisotropic
filtering, widescreen resolutions and simulates almost all the Glide3x
hardware capabilities used by the plugin, included texture buffer capability
(needed for render to texture). It is coded using the OpenGL API and uses
GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed
and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx
Glide3x texture format naming conventions are used, the library can be
expanded for generic use. The library supports 6 enhancers and 6 image
filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r187
Fix combiner for Blast corps, issue #141.
r188
Ugly implementation of masking a TMEM address with 0xfff. Thanks angrylion
for the hint. Fixed Issue 141: blast corps: missing/corrupted gfx
--
Glitch64 SVN r188 is released. GlideHQ is a realtime texture enhancer library
with hi-resolution texture pack support for Glide64. Glitch64 is the
recommended Glide3x wrapper for Glide64, the Glide video plugin for N64
emulators. It currently supports S3TC texture compression, anisotropic
filtering, widescreen resolutions and simulates almost all the Glide3x
hardware capabilities used by the plugin, included texture buffer capability
(needed for render to texture). It is coded using the OpenGL API and uses
GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed
and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx
Glide3x texture format naming conventions are used, the library can be
expanded for generic use. The library supports 6 enhancers and 6 image
filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r187
Fix combiner for Blast corps, issue #141.
r188
Ugly implementation of masking a TMEM address with 0xfff. Thanks angrylion
for the hint. Fixed Issue 141: blast corps: missing/corrupted gfx
--
Tags:
模擬器
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