SNES9x v4.3.5 for PS3 - 模擬器
By Vanessa
at 2010-10-10T23:03
at 2010-10-10T23:03
Table of Contents
http://www.emucr.com/2010/10/snes9x-v435-for-ps3.html
SNES9x v4.3.5 for PS3 is released. Developer eiz has ported SNES9X — a Super
Nintendo Emulator — to the PS3.
* Fixed the 'green ROM' loading/crashing bug - it was due to a mistake made
when 'sorting' the file names inside a directory - the variable array that
checked if a file was a directory was not updated. Credit goes to cmonkey69
for fixing his own code :)
* Moved all display code into its own file - celldisplay.cpp /
celldisplayutil.h
* Upgraded to latest SNES9x - git repository: http://board.byuu.org
/viewtopic.php?f=3&t=881
- Contains the following patches/improvements:
- Cx4 improvement (Mega Man X2) -
http://board.byuu.org/viewtopic.php?f=3&t=881
- Fix Dual Orb 2 sound glitch (byuu)
- Updated to latest WIP
- Improvements noticed by myself (mostly APU related):
- Jikkyou Oshaberi Parodius - far better performance - far less sound pops
(this was one of the few games except for SuperFX ones that did not run
perfectly)
- Star Fox/Star Fox 2 have far less sound pops (though still there)
- Super Mario World 2: Yoshi's Island - the spots where framerate dips and
sound pops could usually be noticed have also been improved
--
SNES9x v4.3.5 for PS3 is released. Developer eiz has ported SNES9X — a Super
Nintendo Emulator — to the PS3.
* Fixed the 'green ROM' loading/crashing bug - it was due to a mistake made
when 'sorting' the file names inside a directory - the variable array that
checked if a file was a directory was not updated. Credit goes to cmonkey69
for fixing his own code :)
* Moved all display code into its own file - celldisplay.cpp /
celldisplayutil.h
* Upgraded to latest SNES9x - git repository: http://board.byuu.org
/viewtopic.php?f=3&t=881
- Contains the following patches/improvements:
- Cx4 improvement (Mega Man X2) -
http://board.byuu.org/viewtopic.php?f=3&t=881
- Fix Dual Orb 2 sound glitch (byuu)
- Updated to latest WIP
- Improvements noticed by myself (mostly APU related):
- Jikkyou Oshaberi Parodius - far better performance - far less sound pops
(this was one of the few games except for SuperFX ones that did not run
perfectly)
- Star Fox/Star Fox 2 have far less sound pops (though still there)
- Super Mario World 2: Yoshi's Island - the spots where framerate dips and
sound pops could usually be noticed have also been improved
--
Tags:
模擬器
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