Glitch64 SVN r124 - 模擬器
By Gilbert
at 2010-04-23T12:26
at 2010-04-23T12:26
Table of Contents
http://www.emucr.com/2010/04/glitch64-svn-r124.html
Glitch64 SVN r124 is released. GlideHQ is a realtime texture enhancer library
with hi-resolution texture pack support for Glide64.Glitch64 is the
recommended Glide3x wrapper for Glide64, the Glide video plugin for N64
emulators. It currently supports S3TC texture compression, anisotropic
filtering, widescreen resolutions and simulates almost all the Glide3x
hardware capabilities used by the plugin, included texture buffer capability
(needed for render to texture). It is coded using the OpenGL API and uses
GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed
and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx
Glide3x texture format naming conventions are used, the library can be
expanded for generic use. The library supports 6 enhancers and 6 image
filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r118
Remove duplicated code. Add/Correct combiners with SCALE and CENTER input.
r119
update to libpng 1.41 (fixes memory leaks)
texture checker updates
r122
Fix for r113. Fixed pause screen in Zelda MM.
r123
Skip fillrect with wrong coordinates. Fix for issue #67.
r124
Reverted a combiner, added by mistake. Fix for issue #70, Mario Kart.
--
Glitch64 SVN r124 is released. GlideHQ is a realtime texture enhancer library
with hi-resolution texture pack support for Glide64.Glitch64 is the
recommended Glide3x wrapper for Glide64, the Glide video plugin for N64
emulators. It currently supports S3TC texture compression, anisotropic
filtering, widescreen resolutions and simulates almost all the Glide3x
hardware capabilities used by the plugin, included texture buffer capability
(needed for render to texture). It is coded using the OpenGL API and uses
GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed
and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx
Glide3x texture format naming conventions are used, the library can be
expanded for generic use. The library supports 6 enhancers and 6 image
filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r118
Remove duplicated code. Add/Correct combiners with SCALE and CENTER input.
r119
update to libpng 1.41 (fixes memory leaks)
texture checker updates
r122
Fix for r113. Fixed pause screen in Zelda MM.
r123
Skip fillrect with wrong coordinates. Fix for issue #67.
r124
Reverted a combiner, added by mistake. Fix for issue #70, Mario Kart.
--
Tags:
模擬器
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