(GB) BGB v1.4.3 - 模擬器
By Lauren
at 2013-07-01T11:29
at 2013-07-01T11:29
Table of Contents
2013.07.01
老兵不死!
BGB is a gameboy emulator which runs on Windows.
--
Features:
emulation of the GameBoy, GameBoy Color, and Super Gameboy
accurate emulation of the hardware, based on research with lots of
test roms, useful for debugging/rom development. some highlights:
clock exact timing of LCD behavior/state changes
realistic initial ram values - random but with specific bit patterns,
and simulated values left by bootroms (for example "nibbler (pd)"
depends on this)accurate emulation of LCD register writes during
scanline (prehistorik man, demotronic demo)
emulation of inaccessible VRAM and OAM as on real hardware
10 sprites per line limit
clock exact emulation of sprites causing mode 3 to take longer
correct memory access timing (access happening at the last/second
to last clock of an opcode)
accurate emulation of the differences between DMG and GBC, including
timing differences, differences in hardware behavior, initial state,
etc.
can run a GBC rom as on a DMG, and a DMG rom as on a GBC
powerful debugger:
disassembler
assembler (change code and ability to save modified rom)
breakpoints
break on access
conditional breakpoints
singlestepping/tracing/animating/step out/step over
vram viewer: BG map, tiles, OAM, palette.
IO registers viewer
break on exceptions (accessing inaccessible VRAM, read unitialized
RAM, echo ram access, access locked external ram, disable lcd outside
vblank)
ability to modify all registers and state at any time
joypad window allows simulating button presses at any time while
debugging SGB multiplayer with up to 4 gamepads
graphics output: GDI (DIB), DirectDraw, Direct3D, OpenGL, null output
sound output: waveout, directsound and disk writer supported. support
for writing the 4 channels to separate wav files
runs almost all roms perfectly, compatibility comparable with the best
GB/C emulators
Accurate/high quality sound emulation, bandlimited rectangular wave
synthesis for perfectly smooth sound
accurate video emulation including "high color" graphics, correct
sprite/background priorities, 10 sprites/line limit, and mid-scanline
register changes.
This emulator is fast.
Joystick/Gamepad support, everything mappable to every button
some user interface keys are configurable and can be mapped to
joystick/gamepad buttons
MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file,
compatible with VBA
Auto delay/frameskip, emulation runs at 100% real speed and full 60
fps
GameGenie and GameShark cheat, load/save cheats (auto and manual),
"cheat searcher", easy creation of new cheat codes
save/load state with quick (zsnes style) keys.
Load from ZIP and GZIP files
This program does not require DirectX or runtime libraries.
support for optional border bitmap and pseudo and real fullscreen modes.
limited TCP/IP game link support
http://bgb.bircd.org/purple.jpg
BGB v1.4.2 Changelog:
- fixed a large number of small problems and bugs including: direct3d
now works on secondary monitors, some accuracy fixes (including
sagaia problem),
- added some features including: mono sound output and an exception
break if making bad accesses during an OAM DMA transfer. tested to
work on windows 8.
______________________________________________________________________________
下載:http://bgb.bircd.org/bgb.zip
官方:http://bgb.bircd.org/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
老兵不死!
BGB is a gameboy emulator which runs on Windows.
--
Features:
emulation of the GameBoy, GameBoy Color, and Super Gameboy
accurate emulation of the hardware, based on research with lots of
test roms, useful for debugging/rom development. some highlights:
clock exact timing of LCD behavior/state changes
realistic initial ram values - random but with specific bit patterns,
and simulated values left by bootroms (for example "nibbler (pd)"
depends on this)accurate emulation of LCD register writes during
scanline (prehistorik man, demotronic demo)
emulation of inaccessible VRAM and OAM as on real hardware
10 sprites per line limit
clock exact emulation of sprites causing mode 3 to take longer
correct memory access timing (access happening at the last/second
to last clock of an opcode)
accurate emulation of the differences between DMG and GBC, including
timing differences, differences in hardware behavior, initial state,
etc.
can run a GBC rom as on a DMG, and a DMG rom as on a GBC
powerful debugger:
disassembler
assembler (change code and ability to save modified rom)
breakpoints
break on access
conditional breakpoints
singlestepping/tracing/animating/step out/step over
vram viewer: BG map, tiles, OAM, palette.
IO registers viewer
break on exceptions (accessing inaccessible VRAM, read unitialized
RAM, echo ram access, access locked external ram, disable lcd outside
vblank)
ability to modify all registers and state at any time
joypad window allows simulating button presses at any time while
debugging SGB multiplayer with up to 4 gamepads
graphics output: GDI (DIB), DirectDraw, Direct3D, OpenGL, null output
sound output: waveout, directsound and disk writer supported. support
for writing the 4 channels to separate wav files
runs almost all roms perfectly, compatibility comparable with the best
GB/C emulators
Accurate/high quality sound emulation, bandlimited rectangular wave
synthesis for perfectly smooth sound
accurate video emulation including "high color" graphics, correct
sprite/background priorities, 10 sprites/line limit, and mid-scanline
register changes.
This emulator is fast.
Joystick/Gamepad support, everything mappable to every button
some user interface keys are configurable and can be mapped to
joystick/gamepad buttons
MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file,
compatible with VBA
Auto delay/frameskip, emulation runs at 100% real speed and full 60
fps
GameGenie and GameShark cheat, load/save cheats (auto and manual),
"cheat searcher", easy creation of new cheat codes
save/load state with quick (zsnes style) keys.
Load from ZIP and GZIP files
This program does not require DirectX or runtime libraries.
support for optional border bitmap and pseudo and real fullscreen modes.
limited TCP/IP game link support
http://bgb.bircd.org/purple.jpg
BGB v1.4.2 Changelog:
- fixed a large number of small problems and bugs including: direct3d
now works on secondary monitors, some accuracy fixes (including
sagaia problem),
- added some features including: mono sound output and an exception
break if making bad accesses during an OAM DMA transfer. tested to
work on windows 8.
______________________________________________________________________________
下載:http://bgb.bircd.org/bgb.zip
官方:http://bgb.bircd.org/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
All Comments
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at 2013-07-05T01:20
at 2013-07-05T01:20
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at 2013-07-07T22:26
at 2013-07-07T22:26
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at 2013-07-09T07:45
at 2013-07-09T07:45
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