GameBoy Online (2011/08/27) - 模擬器
By David
at 2011-08-28T23:21
at 2011-08-28T23:21
Table of Contents
https://github.com/grantgalitz/GameBoy-Online
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on browsers.
For example on Chrome, which is nevertheless deemed to run Javascript faster
on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2
GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Increasing the samplee rate to 256khz for better accuracy.
- Make the internal APU registers reset in a specific fashion on 0xFF26 bi...
- XAudioJS update.
--
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on browsers.
For example on Chrome, which is nevertheless deemed to run Javascript faster
on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2
GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Increasing the samplee rate to 256khz for better accuracy.
- Make the internal APU registers reset in a specific fashion on 0xFF26 bi...
- XAudioJS update.
--
Tags:
模擬器
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