GameBoy Online (2011/05/21) - 模擬器
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By Necoo
at 2011-05-23T12:22
at 2011-05-23T12:22
Table of Contents
http://www.grantgalitz.org/gameboy/
GameBoy Onlineis a Game Boy and GameBoy Color emulator written in Javascript.
It strives to be efficient and try to have a perfect compatibility. Currently
the execution speed is not optimal even on browsers. For example on Chrome,
which is nevertheless deemed to run Javascript faster on a PC running Windows
7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal
speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
recent changes:
- Fixed typo.
- Code cleanup.
- Optimization of the opcode 0x8F # (ADC A, A).
- Change the erasure of the LCD mode DMG.
- Slight update CSS.
--
GameBoy Onlineis a Game Boy and GameBoy Color emulator written in Javascript.
It strives to be efficient and try to have a perfect compatibility. Currently
the execution speed is not optimal even on browsers. For example on Chrome,
which is nevertheless deemed to run Javascript faster on a PC running Windows
7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal
speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
recent changes:
- Fixed typo.
- Code cleanup.
- Optimization of the opcode 0x8F # (ADC A, A).
- Change the erasure of the LCD mode DMG.
- Slight update CSS.
--
Tags:
模擬器
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