fba_029704_pgm4 - 模擬器
By Joe
at 2009-03-10T21:23
at 2009-03-10T21:23
Table of Contents
http://neosource.1emu.net/forums/index.php?topic=1157.60
* Changes
*
* 03-10-2009
* Added another speed hack
* - detects idle loops (cpu loops, waiting for something to do) and skips
them
* - Massive speedup! Helps kov2 (and clones) more than martmast though...
* Added a function to the arm7 core to enable idle loop skip
* - Must manually find address where loop starts
* Added region hack for kov2p & kov2p205
*
* 03-09-2009
* Reduced amount of ram used by tiles
* - Also a tiny speedup for background tile drawing
* Added speed hack (not a lot faster)
* - burns 66 cycles from 68k or arm7 whenever triggered
* Greatly sped up the sprite drawing routine
* - cpu usage drops 20-40% depending on the game
* Added transparency table for background tiles
* - Small speedup for background drawing
* Added different routine for drawing background tiles without row scroll
* - Small speedup for background drawing
* Added transparency table for text tiles
* - Small speedup
*
* 03-08-2009
* Added XingXing's Oriental Legends Special/Super protection simulation
* Fixed a crash if tile accessed is outside available tiles
* Fixed a crash if sample is accessed outside of available
* Added input opposite clearing
* Cleaned pgm_run.cpp a bit
* Renamed protection & reset routines
http://www.fbadev.info/iq_132/fba_029704_pgm4.zip
--
* Changes
*
* 03-10-2009
* Added another speed hack
* - detects idle loops (cpu loops, waiting for something to do) and skips
them
* - Massive speedup! Helps kov2 (and clones) more than martmast though...
* Added a function to the arm7 core to enable idle loop skip
* - Must manually find address where loop starts
* Added region hack for kov2p & kov2p205
*
* 03-09-2009
* Reduced amount of ram used by tiles
* - Also a tiny speedup for background tile drawing
* Added speed hack (not a lot faster)
* - burns 66 cycles from 68k or arm7 whenever triggered
* Greatly sped up the sprite drawing routine
* - cpu usage drops 20-40% depending on the game
* Added transparency table for background tiles
* - Small speedup for background drawing
* Added different routine for drawing background tiles without row scroll
* - Small speedup for background drawing
* Added transparency table for text tiles
* - Small speedup
*
* 03-08-2009
* Added XingXing's Oriental Legends Special/Super protection simulation
* Fixed a crash if tile accessed is outside available tiles
* Fixed a crash if sample is accessed outside of available
* Added input opposite clearing
* Cleaned pgm_run.cpp a bit
* Renamed protection & reset routines
http://www.fbadev.info/iq_132/fba_029704_pgm4.zip
--
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模擬器
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