Dolphin SVN r5628 - 模擬器
By Tristan Cohan
at 2010-06-06T22:42
at 2010-06-06T22:42
Table of Contents
http://forums.dolphin-emu.com/thread-6318.html
Dolphin SVN r5628 is released.Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It
has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r5612
HUGE commit
in general cleanup and bugfix disable pierre patch for the moment as it
causes problem in some games and hopefully fix the remaining missing textures
for nvidia users in opengl.
make the code in pixelshadergen looks nice and readable.
D3D: this is a ultra experimental commit please check for regressions or
error.
make the efb Scale / super sampling level customizable to improve the output
quality and let the user configure quality according to his hardware.
is everyone likes this change will translate it to opengl
please test
‧
‧
‧
r5625
Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old
wiimote does, fixes the crash on emulation stop, refresh button still causes
crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble
button opens control config dialog) Made NetPlay save/load settings to
Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in
game. (more than one gamepad per Dolphin instance can be used on NetPlay)
Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device
numbering. Added some major hacks to ControllerInterface/SDL so XInput(360
controller) devices do not have their SDL interface shown in the device list
on windows. (caused confusion for users)
r5626
Implement pulseaudio output. It is rather crude but seems to work.
r5627
compile fix
r5628
Improve the SDL/XInput hackery of my last commit. Fixes the device refresh
button crash.
--
Dolphin SVN r5628 is released.Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It
has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r5612
HUGE commit
in general cleanup and bugfix disable pierre patch for the moment as it
causes problem in some games and hopefully fix the remaining missing textures
for nvidia users in opengl.
make the code in pixelshadergen looks nice and readable.
D3D: this is a ultra experimental commit please check for regressions or
error.
make the efb Scale / super sampling level customizable to improve the output
quality and let the user configure quality according to his hardware.
is everyone likes this change will translate it to opengl
please test
‧
‧
‧
r5625
Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old
wiimote does, fixes the crash on emulation stop, refresh button still causes
crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble
button opens control config dialog) Made NetPlay save/load settings to
Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in
game. (more than one gamepad per Dolphin instance can be used on NetPlay)
Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device
numbering. Added some major hacks to ControllerInterface/SDL so XInput(360
controller) devices do not have their SDL interface shown in the device list
on windows. (caused confusion for users)
r5626
Implement pulseaudio output. It is rather crude but seems to work.
r5627
compile fix
r5628
Improve the SDL/XInput hackery of my last commit. Fixes the device refresh
button crash.
--
Tags:
模擬器
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