Dolphin SVN r4465 - 模擬器

By Ophelia
at 2009-10-25T13:49
at 2009-10-25T13:49
Table of Contents
http://emu.crimsonrain.com/2009/10/dolphin-svn-r4466.html
Dolphin SVN r4466 is released.Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It
has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r4461
lp's fix for bundle name
r4462
Sorry, r4459 stole the GUI keyboard input (damn thief ! D:), this also fix
issue 1556.
r4463
Fix a possible crash on close due to INANDContentLoader objects getting
deleted twice
r4464
clean up HLE funcs for debug logging a little, add "__write_console", gives
some interesting messages in wii sysmenu
r4465
small code clean up:
d3d: remove the depth texture path it will not work so for now only lockable
textures were available. i thing the only way will be a use a secondary
render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but
not tested because in my system the errors remarked in the issue don't show.
commond: code reorganization an optimization in the pixel shader generator,
trying to understand the tev stages, make some changes to make the generator
faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and
the soft plugin.i hope with i don't brake nothing but please test this a lot.
r4466
little fix to __write_console logging, the char* is in r4, not r3, heh
--
Dolphin SVN r4466 is released.Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It
has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r4461
lp's fix for bundle name
r4462
Sorry, r4459 stole the GUI keyboard input (damn thief ! D:), this also fix
issue 1556.
r4463
Fix a possible crash on close due to INANDContentLoader objects getting
deleted twice
r4464
clean up HLE funcs for debug logging a little, add "__write_console", gives
some interesting messages in wii sysmenu
r4465
small code clean up:
d3d: remove the depth texture path it will not work so for now only lockable
textures were available. i thing the only way will be a use a secondary
render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but
not tested because in my system the errors remarked in the issue don't show.
commond: code reorganization an optimization in the pixel shader generator,
trying to understand the tev stages, make some changes to make the generator
faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and
the soft plugin.i hope with i don't brake nothing but please test this a lot.
r4466
little fix to __write_console logging, the char* is in r4, not r3, heh
--
Tags:
模擬器
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