PCSX2 SVN r2073 - 模擬器

By Bennie
at 2009-10-25T13:47
at 2009-10-25T13:47
Table of Contents
http://emu.crimsonrain.com/2009/10/pcsx2-svn-r2074.html
PCSX2 SVN r2074 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r2065
Attempted fix for GCC compilation errors in previous revision. Also:
* Removed some unused sealed class container mess that liked to cause
compilation errors on GCC 4.2
* Added a macro for efficient invocation of static recompiled code buffers.
r2066
GSdx: Some fixes.
r2067
Emitter rewrite, part 1 of 5 (or so...): Re-tooled SSE arithmetic
instructions to be class/template free.
r2068
SPU2-X: Added SVN revision info to the SPU2-X name reported back to PCSX2, so
that it shows up in the plugin lists. (previously only did so in dev/debug
builds, now does it for release too).
r2069
Emitter rewrite, Part 2 of 5: Converted SSE comparisons and SSE conversions
to constructor-less structs.
(also includes some header file prepwork for my next wxWidgets windows.h
commit fix)
r2070
wxWidgets/win32: Removed another sneaky inclusion of Windows.h into wx's
global namespace.
r2071
Attempt for the GCC 4.3 compilation errors introduced in r2063/2064, by
selectively disabling __fastcall for the functions being used as
listeners...hope it works. >_<
r2072
Implemented Aligned Stack for microVU and superVU (mVUs is currently ifdef'd
for GCC only, since implementing aligned stack for other compilers that don't
automatically assume it requires some complexity and overhead).
r2073
Aligned Stack for sVU in linux/gcc (missed the .S file in the last commit).
r2074
Fix the trunk for gcc 4.4 (haven't looked at 4.3 yet), and add a few log
changes I hadn't committed yet.
--
PCSX2 SVN r2074 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r2065
Attempted fix for GCC compilation errors in previous revision. Also:
* Removed some unused sealed class container mess that liked to cause
compilation errors on GCC 4.2
* Added a macro for efficient invocation of static recompiled code buffers.
r2066
GSdx: Some fixes.
r2067
Emitter rewrite, part 1 of 5 (or so...): Re-tooled SSE arithmetic
instructions to be class/template free.
r2068
SPU2-X: Added SVN revision info to the SPU2-X name reported back to PCSX2, so
that it shows up in the plugin lists. (previously only did so in dev/debug
builds, now does it for release too).
r2069
Emitter rewrite, Part 2 of 5: Converted SSE comparisons and SSE conversions
to constructor-less structs.
(also includes some header file prepwork for my next wxWidgets windows.h
commit fix)
r2070
wxWidgets/win32: Removed another sneaky inclusion of Windows.h into wx's
global namespace.
r2071
Attempt for the GCC 4.3 compilation errors introduced in r2063/2064, by
selectively disabling __fastcall for the functions being used as
listeners...hope it works. >_<
r2072
Implemented Aligned Stack for microVU and superVU (mVUs is currently ifdef'd
for GCC only, since implementing aligned stack for other compilers that don't
automatically assume it requires some complexity and overhead).
r2073
Aligned Stack for sVU in linux/gcc (missed the .S file in the last commit).
r2074
Fix the trunk for gcc 4.4 (haven't looked at 4.3 yet), and add a few log
changes I hadn't committed yet.
--
Tags:
模擬器
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