DGEN 1.31 - 模擬器

Valerie avatar
By Valerie
at 2012-11-18T14:11

Table of Contents

http://dgen.sourceforge.net/

v1.31 <- v1.30
* Joystick axes can now be configured for controllers with more than two.
They can also be reversed.
* Implemented command "calibrate_js" to configure joystick buttons
interactively.
* Fixed a bug in the debugger prompt handler.
* Implemented FM2612 debugging support.
* Refactored SDL keyboard handling.
* Removed Linux-specific joystick code which no one uses (not even in
Linux, where the SDL version has always been preferred).
* Implemented the ability to bind arbitrary commands to joystick buttons.
This makes DGen fully controllable from a joystick/joypad.
* Implemented proper sprite masking. This fixes annoying priority glitches in
a number of games.
* Fixed half-submitted commands support in the VDP. This finally fixes the
mangled EA logo.
* Some code refactoring and documentation.
* Improved region settings. The single "region" variable can be used to
switch interactively from one region settings to another (identifier,
resolution, PAL/NTSC mode and frame rate).
* Improved region auto detection with the ability to specify a preference
order ("str_region_order" variable).
* Fixed other miscellaneous bugs (NASM on non-x86 targets, uninitialized
variables, other warnings and errors).


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All Comments

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Steve avatar
By Steve
at 2012-11-17T17:22
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Valerie avatar
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Charlotte avatar
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at 2012-11-16T22:31
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Iris avatar
By Iris
at 2012-11-16T21:50
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