DesMuMe mods v0.7.3 mods v3 - 模擬器

Andy avatar
By Andy
at 2008-05-11T10:16

Table of Contents

http://forums.ngemu.com/desmume-discussion/99243-desmume-mods.html

DesMuMe mods is a Nintendo DS emulator (based on DeSmuME.)

Enjoy more !!! Mod 3 is out with more fixes !!! This emu is getting better
and better !!!
(there is still no linux version... but this will come soon)
-Added Alpha-test in 3D core, no more color squares around the textures
-Fixed blending in 3D core
-Implemented GXFIFO IRQ : this is a ugly hack but games needing this (ie. New
Super Mario Bros) now work
-Fixed depth clearing in 3D core, this fixes black sky bug in Mario64
-Implemented 3D PosTest, this fixes a mini-game in RRR2 (next version will
probably feature BoxTest and VecTest)
-Noticeable speed-up, thanks to Shash (now executes 16 instructions at a
time)
-Fixed 2 bugs in sound core (loop feature) :
-----Fixed sound length being increased on multiple channel status (key-on)
writes
-----Added ability to write Loopstart and Length registers while sound is
playing
-----For info : these fixes also fix garbage sound when using "Fold NDS"
option
-Added a sound resampling func
-The GUI now uses DirectDraw to display the framebuffer
-----This was hard to implement, but it is WAY faster and better than GDI
-----When you stretch the window, the emu doesn′t slow down and the image
keeps beautiful (not pixellized)
-----If DirectDraw init fails, the emu will simply use GDI instead
-----DirectDraw is not used when using rotation
-Added CPU low-power mode, this allows RaymanDS to show 3 intros (it is
better, but it still doesn′t work)
-Fixed 2 bugs in capture unit :
-----Captured bitmap was "invisible" due to alpha values not set.
-----The captured image was only the half of the requested size (128 pixels
in width instead of 256)
-----These fixes fix some NSMB/Mario64 mini-games, displaying 3D on both
screens (no more flicker, but 3D is still reversed )
-----Now, DeSmuME is able to pass 4/6 tests (see further posts, NDS graphic
test app)
-Added some hacks in VRAM handling, the sprites in NSMB minigames look
correct, but now the pause buttons are incorrect (I plan to rewrite all VRAM
handling in next release, current handling is crappy, plenty of TODO and
FIXME)
-Wiimote support is not ready, so disabled
-And others...

--

All Comments

NDS玩一些遊戲

Victoria avatar
By Victoria
at 2008-05-11T00:28
請問一下我的NDS模擬器玩 忍外龍劍跟The World Ends With you 都會有下螢幕什麼都沒顯示的情況 是模擬不完全還是需要什麼設定嗎? 因為我看好像有人用模擬器玩忍外龍劍玩得好好的所以想問一下 謝謝各位版大的解答! 如有違版規請告知會自刪 - ...

PearPC Quad-IDE build 2008.03.29.1

Edward Lewis avatar
By Edward Lewis
at 2008-05-11T00:22
http://pearpc.net/viewtopic.php?f=10andamp;t=5523 PearPC Quad-IDE build is a PowerPC emulator for Windows. Summary of releases: :arrow: redscorp-releas ...

用NDS玩FF3不能放大螢幕

Necoo avatar
By Necoo
at 2008-05-10T20:52
如題 每次玩都是超級小的螢幕 而且還分割成兩部份 到底要怎樣才能讓螢幕變大呢? 謝謝~ - ...

Nestopia的最佳設定?

Hedda avatar
By Hedda
at 2008-05-10T19:35
我玩這個模擬器時畫面會晃動(一條橫線由上而下移動或由下而上) 我想應該是畫面更新率不同步的問題 但是開了vsync之後依舊沒有改善atat 我沒有要特別的畫面好 只希望畫面不要有晃動就好 請問我的設定要怎麼改呢? 謝謝前輩指點 我的設定如下: timing option 1.timing 我選了 ...

有無FC吞食天地的中英文對照表(人名的就好)

Puput avatar
By Puput
at 2008-05-10T18:31
因為我玩的是英文版 所以想問問有沒有這種東西? -- 我們愈關心別人就愈不擔心自己。 我們愈不擔心自己,我們痛苦的感受就會較不強烈。                      --第十四世達賴喇嘛 - ...