DeSmuME 0.9.10 - 模擬器

By Iris
at 2013-11-28T18:34
at 2013-11-28T18:34
Table of Contents
http://desmume.org/
0.9.9 -> 0.9.10 (r4623-r4908)
In this version, we have focused on trying to clean up some complexities in
the user experience and emulator internals. Pretty unglamorous stuff, but
some games are newly compatible.
General/Core:
enh: break savestate back-compatibility
bug: improve save size autodetection for some games
bug: cpu: fix many basic jit cpu bugs
bug: 3d: tweak softrasterizer edge marking
bug: 3d: fix stale 4x4 texture palettes
bug: fix some GPU sprite blending scenarios
bug: fix bios HLE BitUnPack, UnCompHuffman
enh: modular slot-1 device system, emulate GC bus more faithfully
enh: support NAND slot-1 device
enh: auto-detect appropriate slot-1 and slot-2 device
enh: many revisions to firmware boot process for more authenticity. iQue and
FlashME versions function, .dfc rewritten.
enh: support streaming NDS file from disk (like an ISO, to avoid long
initial load time)
enh: run .dsv directly on disk, to save long flushing times. should speed
backup operations.
enh: spu synch mode and method on commandline
Windows:
bug: fixes to advanscene DB import
bug: save opengl display method filter option
bug: general bugfixes to various screen layout modes
enh: add option to stop non-integer scaling during fullscreen or maximize
enh: improvements to save import dialog
enh: improved memory viewer tool
enh: operate better when run, against our advice, from a zipfile
enh: add slot-1 Nitro Filesystem viewer tool
Cocoa:
bug: fix slot1-R4 path saving
bug: fix bug with mic samples < 16khz
bug: fix bugs and enhancements in multi display windows
bug: fix handling of some joystick analog inputs
enh: save display windows configuration and emulation speed on app exit
--
0.9.9 -> 0.9.10 (r4623-r4908)
In this version, we have focused on trying to clean up some complexities in
the user experience and emulator internals. Pretty unglamorous stuff, but
some games are newly compatible.
General/Core:
enh: break savestate back-compatibility
bug: improve save size autodetection for some games
bug: cpu: fix many basic jit cpu bugs
bug: 3d: tweak softrasterizer edge marking
bug: 3d: fix stale 4x4 texture palettes
bug: fix some GPU sprite blending scenarios
bug: fix bios HLE BitUnPack, UnCompHuffman
enh: modular slot-1 device system, emulate GC bus more faithfully
enh: support NAND slot-1 device
enh: auto-detect appropriate slot-1 and slot-2 device
enh: many revisions to firmware boot process for more authenticity. iQue and
FlashME versions function, .dfc rewritten.
enh: support streaming NDS file from disk (like an ISO, to avoid long
initial load time)
enh: run .dsv directly on disk, to save long flushing times. should speed
backup operations.
enh: spu synch mode and method on commandline
Windows:
bug: fixes to advanscene DB import
bug: save opengl display method filter option
bug: general bugfixes to various screen layout modes
enh: add option to stop non-integer scaling during fullscreen or maximize
enh: improvements to save import dialog
enh: improved memory viewer tool
enh: operate better when run, against our advice, from a zipfile
enh: add slot-1 Nitro Filesystem viewer tool
Cocoa:
bug: fix slot1-R4 path saving
bug: fix bug with mic samples < 16khz
bug: fix bugs and enhancements in multi display windows
bug: fix handling of some joystick analog inputs
enh: save display windows configuration and emulation speed on app exit
--
Tags:
模擬器
All Comments
Related Posts
ps甦醒的勇者們有完結篇嗎?

By Blanche
at 2013-11-27T17:56
at 2013-11-27T17:56
PEC Codelist (2013/11/24)

By Faithe
at 2013-11-26T22:39
at 2013-11-26T22:39
(WIP) David Haywood's Homepage

By Agatha
at 2013-11-26T14:08
at 2013-11-26T14:08
Re: SF2-快打旋風2各版本

By Ula
at 2013-11-26T13:47
at 2013-11-26T13:47
聖劍傳說LOM-他03-魔法學園

By Jake
at 2013-11-26T00:29
at 2013-11-26T00:29