DBGL v0.75 - 模擬器
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By Olivia
at 2013-01-24T22:58
at 2013-01-24T22:58
Table of Contents
http://members.quicknet.nl/blankendaalr/dbgl/
DBGL v0.75 is released. DBGL is a Java frontend for DOSBox, based largely
upon the proven interface of D-Fend.
DBGL v0.75 Changelog:
- Added support for custom autoexec commands so you can add arbitrary DOS
commands at various stages during executing of DOSBox' autoexec section.
- Added support for binding OS-native/external commands to profiles and
templates. Native commands can also be exported and imported using the
appropriate wizard. (gbbbs and others)
- Added support for all the latest (ykhwong/Daum, h-a-l-9000, Gulikoza)
experimental DOSBox builds using settings such as char9, cgasnow, ps1audio,
innova, printer, ne2000, etc. etc. Removed a few legacy settings such as
mt32rate and timesynch. (leileilol)
- Optimized DBGL startup speed by delaying determination of the canonical dir
for captures when rendering the image-column, and somewhat improved caching
of the images. (mgtroyas)
- Implemented column image stretching, with or without respecting the
original aspect ratio. The options are available in the settings dialog.
(mgtroyas)
- Preserve profile table column order after revising displayed columns /
column names. (kolano)
Show 'all applicable files' when possible (exe/installer/cd) when browsing
for a file, so that you don't have to choose a certain type in advance.
(kolano)
- Read the contents of the dosroot/shaders dir to fill the shaders dropdown,
if available. (kolano)
- Multiple fixes in the Add Game Wizard; fix imgmount path for CD images that
got moved after game installation, also move accompanying .bin file for each
moved .cue file, improved main exe file detection by ignoring file
extensions, fixed a few crash-bugs.
- Multiple fixes related to browsing ISO and CUE/BIN files which could lead
to the directory structure not being read correctly (Neville, kolano)
- A couple of improvements when querying game info; get the author info from
MobyGames' Credits section if necessary, optionally get MobyGames cover-art
images from 'all regions' and fixed obtaining descriptions from HOTUD, so
that paragraphs are correctly separated. (kolano, Neville)
- Fixed a problem when trying to boot an .IMA file; DBGL would autocreate the
mounts but upon saving did not accept them. (Neville)
- English, Spanish, Chinese and Dutch translation updates, fixed some typos.
- The SWT library was updated to 4.2.1
--
DBGL v0.75 is released. DBGL is a Java frontend for DOSBox, based largely
upon the proven interface of D-Fend.
DBGL v0.75 Changelog:
- Added support for custom autoexec commands so you can add arbitrary DOS
commands at various stages during executing of DOSBox' autoexec section.
- Added support for binding OS-native/external commands to profiles and
templates. Native commands can also be exported and imported using the
appropriate wizard. (gbbbs and others)
- Added support for all the latest (ykhwong/Daum, h-a-l-9000, Gulikoza)
experimental DOSBox builds using settings such as char9, cgasnow, ps1audio,
innova, printer, ne2000, etc. etc. Removed a few legacy settings such as
mt32rate and timesynch. (leileilol)
- Optimized DBGL startup speed by delaying determination of the canonical dir
for captures when rendering the image-column, and somewhat improved caching
of the images. (mgtroyas)
- Implemented column image stretching, with or without respecting the
original aspect ratio. The options are available in the settings dialog.
(mgtroyas)
- Preserve profile table column order after revising displayed columns /
column names. (kolano)
Show 'all applicable files' when possible (exe/installer/cd) when browsing
for a file, so that you don't have to choose a certain type in advance.
(kolano)
- Read the contents of the dosroot/shaders dir to fill the shaders dropdown,
if available. (kolano)
- Multiple fixes in the Add Game Wizard; fix imgmount path for CD images that
got moved after game installation, also move accompanying .bin file for each
moved .cue file, improved main exe file detection by ignoring file
extensions, fixed a few crash-bugs.
- Multiple fixes related to browsing ISO and CUE/BIN files which could lead
to the directory structure not being read correctly (Neville, kolano)
- A couple of improvements when querying game info; get the author info from
MobyGames' Credits section if necessary, optionally get MobyGames cover-art
images from 'all regions' and fixed obtaining descriptions from HOTUD, so
that paragraphs are correctly separated. (kolano, Neville)
- Fixed a problem when trying to boot an .IMA file; DBGL would autocreate the
mounts but upon saving did not accept them. (Neville)
- English, Spanish, Chinese and Dutch translation updates, fixed some typos.
- The SWT library was updated to 4.2.1
--
Tags:
模擬器
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By Susan
at 2013-01-26T15:39
at 2013-01-26T15:39
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