DaedalusX64 SVN r716 - 模擬器
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By Queena
at 2011-06-09T11:39
at 2011-06-09T11:39
Table of Contents
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
DaedalusX64 SVN r716 is released. DaedalusX64 is a N64 Emulator for PSP.
DaedalusX64 is the continuation of the original Daedalus PSP port by
StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r714
[=>] Merged from Dev branch:
Rev 296 - Salvy
[+] Optimized/rewrote Process PIF (cmds are processed in one go now )
[!] Refactored ProcessCommand in PIF (bye bye redundant code)
[~] Only call GetPreciseTime when we need to delay in framelimeter (Corn)
[!] Fixed controllers not working in certain games when loading a savestate
directly.
[~] Moved back GetState where it was (is called fewer times there than in
CONT_READ_CONTROLLER)
r715
[=>] Merged from Dev branch:
Rev 297 - Salvy
[+] Implemented internal N64 clock (props to Shapyi and Zoinkity)
[+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller, only draw
back is that we need to flip the data, but the gains overcome this) [WIP]
[!] Removed Chameleon Twist mempak hack (This is handled by a cheat now)
[!] Fuse 4 reads and 4 writes to just one to speed up when flipping data in
PIF.
Rev 298 - Salvy
[!] Games that read/write in rumblepak area work now, ex OOT (based from
mupen source)
r716
[=>] Merged from Dev branch:
Rev 299 - Salvy
[~] Small optimizations in ProcessEeprom/ProcessController
Rev 300 - Salvy
[+] Added a hack to fix the shadows in ISS64
[-] Remove delay when entering pause menu in PHAT PSPs
Rev 301 - bdacanay
[+] Added cheats to a lot of popular games
[+] Repaired some incorrect Kirby 64 blends
[!] Forced a Hexen blend to fix the invisible hands
[+] Added a blend to fix the shadow issue in Killer Instinct Gold
[!] Forced a Killer Instinct Gold blend to partially fix the characters and
HUD
[+] Fixed the Pokeball blend in Pokemon Stadium 2
WARNING : Before using rev 715+ back up your saves first!
--
DaedalusX64 SVN r716 is released. DaedalusX64 is a N64 Emulator for PSP.
DaedalusX64 is the continuation of the original Daedalus PSP port by
StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r714
[=>] Merged from Dev branch:
Rev 296 - Salvy
[+] Optimized/rewrote Process PIF (cmds are processed in one go now )
[!] Refactored ProcessCommand in PIF (bye bye redundant code)
[~] Only call GetPreciseTime when we need to delay in framelimeter (Corn)
[!] Fixed controllers not working in certain games when loading a savestate
directly.
[~] Moved back GetState where it was (is called fewer times there than in
CONT_READ_CONTROLLER)
r715
[=>] Merged from Dev branch:
Rev 297 - Salvy
[+] Implemented internal N64 clock (props to Shapyi and Zoinkity)
[+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller, only draw
back is that we need to flip the data, but the gains overcome this) [WIP]
[!] Removed Chameleon Twist mempak hack (This is handled by a cheat now)
[!] Fuse 4 reads and 4 writes to just one to speed up when flipping data in
PIF.
Rev 298 - Salvy
[!] Games that read/write in rumblepak area work now, ex OOT (based from
mupen source)
r716
[=>] Merged from Dev branch:
Rev 299 - Salvy
[~] Small optimizations in ProcessEeprom/ProcessController
Rev 300 - Salvy
[+] Added a hack to fix the shadows in ISS64
[-] Remove delay when entering pause menu in PHAT PSPs
Rev 301 - bdacanay
[+] Added cheats to a lot of popular games
[+] Repaired some incorrect Kirby 64 blends
[!] Forced a Hexen blend to fix the invisible hands
[+] Added a blend to fix the shadow issue in Killer Instinct Gold
[!] Forced a Killer Instinct Gold blend to partially fix the characters and
HUD
[+] Fixed the Pokeball blend in Pokemon Stadium 2
WARNING : Before using rev 715+ back up your saves first!
--
Tags:
模擬器
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